Tedd Video Game Opinions - 026 - HD
🕑 Added 2021-07-01 03:00:03 +0000 UTCTurtle options.
Commentary
I hadn't planned on a bunch of extra dialogue in the first panel, but it occurred to me that Tedd's statement about technical difficulty might not make sense without prior experience trying to work with such things (it only makes sense to me because I've played around with modifying Bethesda RPGs).
It would be different if just turning them into a humanoid turtle creature, but a turtle "form" in which they're still recognizable as the character they started as and such? That gets tricky.
Versatility at a cost yay
This might shock you, but I like versatility. I like abilities with multiple uses, I like cards in card games that give you options, I'd like a transformation watch, etc.
As such, abilities that simultaneously give significant buffs and debuffs appeal to me so long as there is some sort of way to use them.
In the case of this spell, I could see someone casting it on themselves in a "I'm going to get hit either way" scenario, or on a fast enemy they need to get away from.
Again, other schools of magic would probably have a better way to slow, and a better way to buff defense, but probably not both simultaneously. Granted, both simultaneously might not be desired, but I imagine the other two in separate skill trees while ye olde turtle shell spell is, well, one thing in one skill tree.
Comments
Viktor
Minecraft has Potion of the Turtle Master, which is incredible for both defense and lockdown. It's really not /good/ for much except griefing people or very niche cases, but it's definitely interesting.
Otter Annason
in a game i played there was a spell called turtle which gave the user total invulnerability for a few seconds while also immobilizing them.
Brooks Moses
Oh goodness yes.
Ardent Slacker
It also works really well on enemies if you also have some sort of terrain effect that does damage, like poison gas or fire... assuming those ignore armor.
David Sevier
Especially if you have allies you can cast on as well, this sort of good/bad tradeoff spell makes tons of sense. A lead weight spell would almost always be strictly offensive, while something that is situationally good can be more interesting.
Michael Brewer
I'm liking this series of ideas. Tedd and Sarah should definitely look into the tabletop RPG Exalted though.
Matt R
You know that people want Nanase to come out of her shell