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Tedd Video Game Opinions - 016 - HD

🕑 Added 2021-06-08 04:16:54 +0000 UTC
Tedd Video Game Opinions - 016 - HD

Comments

Harmony Petersen

Can you imagine joining and moulding a bandit faction in Fallout until they become a bunch of pacifist hippies that wear monocles and top hats and plant trees?

VitAnyaNaked

Yes, I was also more interested in the third panel. I have not played the game Fallout New Vegas and I do not know what faction disguises are there, but now I think I'll check it out.

Michael C.

Those could definitely work as starting stats in a game.

Fyrethorne

I am entirely on board with more faction integration in games. Especially things that open up alternative routes to complete quests. Or seeing some meaningful change after a questline is completed.

Narzain

The 'ridiculous' top hat outfit in panel 1 is adorable! The minotaur/cowgirl form in panel 2 is even more adorable (largely due to buttons being pressed, but very cute without that). And yes, Tedd/Sarah is terrible at nonchalant.

Latency

Of course in Skyrim you don't have to worry about people figuring out you stole from them unless you sell them the stolen items...

M.

Always good to see a minotaur/cowgirl form, especially without skin color changes. :)

Matt R

Cowgirl Tedd works rather well

Christopher Chichester

Yeah pretty sure that's Tedd tf'd into sarah, as a demonstration

IvyReed

panel 2 gets dangerous fast, imagine in Skyrim, if a certain city, gave the best prices to Nords, and by extension worse prices to every other race. (but in a game with regular transformations it'd make for a great quest line where a certain shop keeper will only sell to VERY specific clientele)

Mighterbump

🤔🤔🤔🤔 So... if i was knowledgeable in game design, I would assume this would be an additional category of player stats. Like how strength, charisma, and intelligence, but with physical variations. While I assume most games keep track of physical models in a separate player stats to help streamline production between player data engine and character modeling engine, there would have to be two new categories to modify in between data & modeling. "Category1=Base" & "Category2=Shapeshift". In each catagory is "Ratio(aka height)", "Girth", "Gender", & "Taxonomy". "Ratio" examples= 1:1, 1:25, 1.7:1 to actually help calculate the modeling. "Girth" examples= 1, 2, 3,...,8 to signify slim-to-thicc. "Gender"= 0,1,2,3,4,5 for hyper-Masc to hyper-Fem. "Taxonomy" example= A1A, A2A, A3A, ..., D9D to reflect species of main biological parents(letters) & hereditary variation(number). The number in taxonomy can also work for the increasing and lower chances of NPCs to guess which side of specific species the player is. Category2(shapeshift) would have an additional area for "duration". ....but I don't program, so I may be just throwing thoughts out in vain.

Stephen Gilberg

The purple-haired girl is usually Tedd, and the first two panels are of Tedd, so...

Windscion

In EGS I just assume ppl are who they seem, unless otherwise informed. Why drive myself nuts? However, given that Tedd/Sarah is wearing that necklace, it probably /is/ Tedd.

Serith

I agree about that minotaur form, needs another foot of height and boobs twice that size! A little more muscle is optional.

Brooks Moses

Is that Sarah, or Tedd in disguise, though? :)

Connie Edogawa

I DO call that a minotaur form, and, aside from wanting smaller ears and horns, if not just human ears outright, ngl, I kinda wish that were me. >.>

Windscion

I like how bad Sarah is at being nonchalant.

Merle Blue

Three interesting panels, three cute designs!


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