Leakoo
egscomics from patreon
egscomics patreon

Parable - 167 - HD

🕑 Added 2020-10-08 03:14:12 +0000 UTC
Parable - 167 - HD

Comments

John Trauger

MMO economies are their own art. You can overdo the currency generation and have inflation and underdo generation and make the game seem stingy and difficult. You can have too many currency sinks and not enough as well. I'd be willing to bet that a "fun" player experience will lead to inflation.

jubs

If you check the blog CRPG Addict (he's trying to go through all CRPGs ever, and I mean EVER released, including games that were only on university computer systems in the 1970s, in mostly chronological order), this is a thing in the majority of RPGs. His rating system has a specific section for in-game economy, so it's easy to check how games do in this area.

David Howe

helps cut down on the gold farmers a bit though.

Copper Hamster

That'll buy about half a good suit of top level crafter gear in my mmo of choice. Or about 3 sets of top level buyable actual class gear.

Foradain

It's a problem, especially in MMOs. Devs need to find ways to remove in-game currency from the game without the players feeling like it's being stolen from them, otherwise it builds up and then there is massive inflation of the IGC supply.

David Howe

I know a fair few games where early on, you are scraping the barrel for every coin you can get, but by the time you are halfway though, you are seeing insane numbers in your bank account and nothing really to spend it on.

coredumperror

"One Meeeeeelion dollars!" *pinky mouth*


More Creators