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Fantasy Wasteland - 12 - HD

🕑 Added 2019-05-03 18:44:28 +0000 UTC
Fantasy Wasteland - 12 - HD

Comments

David Howe

How would they even KNOW Grace's Grandmother?

Daryl Sawyer

Reminds me of my transition from Daggerfall to Morrowind. In Daggerfall, there was no battle music, just infinite* atmospheric tracks. Enemies could and did hit you from behind in those insane labyrinths the game had. Switch to Morrowind, and suddenly you've got a cue indicating that hostility exists somewhere within your music radius. I found it a disappointing shift. * may be slightly exaggerated

Changer

I haven't played fallout 3, but they might have fixed that in 4? As far as I could tell, enemies only got marked on the compass after they notice you and become openly hostile.

IvyReed

For a moment I thought it said "WE SMASH BAD GRAMMAR!" and was trying to figure out what Grace had said that was grammatically incorrect. (the extra exclamation point in We Smash! indicates that it is a separate thought from Bad Grammar!)

Stephen Gilberg

And it doesn't shout, "Hey! Listen!"

Copper Hamster

There's a great video by someone else I follow on patreon, called 'Fallout 3 is Better Than You Think'. Well worth a watch imho.

Michael C.

That is one of the reasons I always install a mod to drastically lower the compass detection range. I won't know there are enemies nearby until I am practically on top of them.

McZed

At least your compass can't snark at you, Grace!


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