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Fantasy Wasteland - 02 - HD

🕑 Added 2019-04-11 02:42:47 +0000 UTC
Fantasy Wasteland - 02 - HD

Comments

Kachopper9

For the main story as well, can we temporarly give Susan the name "bouncy pom-poms"? I want to see that spell

I wish I had shared this idea before it was explained in details that way, but I believe neither of us thought it was gonna be expended upon.

For the main story, the whole story about named based affinity: What if it was the other way around? As in: People think the name "catalina Bobcat" is what determined her ability for felin power, but what if it was actually the fact that she had such an affinity for cat powers, when her parents looked at her they s, at the same time, said: "her name is gonna be Catalina". "Why?" "I dunno, she just feels like a catalina for me, fur some reason". That reason would be her affinities.

Brooks Moses

<a href="https://www.doitpoms.ac.uk/tlplib/bones/structure.php" rel="nofollow noopener" target="_blank">https://www.doitpoms.ac.uk/tlplib/bones/structure.php</a> has a bit of actual detail on the composition. The mineral part is roughly 60% -70% of the total for live bone (the rest is 10-20% water and about 20% collagen), but we can figure the water dries out, so it's about 80% mineral. That mineral part has a compostion of roughly Ca10(PO4)6(OH)2, or by atoms, 10 parts calcium (atomic weight 40), 26 parts oxygen (atomic weight 16), 6 parts potassium (atomic weight 31), and 2 parts hydrogen (atomic weight 1). By weight, that makes 400 parts calcium, 416 parts oxygen, 186 parts phosphorus, and 2 parts hydrogen, out of 1004 parts, which conveniently is essentially 1000. Collagen is mostly carbon, oxygen, hydrogen, and nitrogen, so it doesn't add much to the metal content. So, by weight, to a rough approximation, dried bones are 0.40*80% = about 32% calcium, and .19*80% = about 15% phosphorus. The remaining 33% of it that's mineral is going to be nearly all oxygen, and the 20% that's collagen is going to be about 8% oxygen (looks like roughly a 6:3:1 ratio of carbon atoms to oxygen atoms to nitrogen atoms, and oxygen is heavier than the other two, so I'm handwaving there.), so around 40% oxygen. Rounding, that's two fifths oxygen, one third calcium, about one seventh phosphorus, one tenth or so carbon, and the rest is nitrogen, hydrogen, and trace elements. So there you go -- it's only about one third metal, not half, but that's still plenty of metal, I'd say!

Stephen Gilberg

Grace should be glad she doesn't start the game as a prisoner, like in so many Elder Scrolls games. Or almost naked, like in "Breath of the Wild." (Well, actually, she might like that.)

Deborah Miles

I now want to play a game with a race of squirrel people. XD Possibly playable

patreonwhatdidyoudowithmycuteanimalavatar

The RTS sections completely ruined the game for me.

Some Ed

I'm not an expert, either, but I kind of got the idea somewhere that the vast majority of bones were basically calcium, phosphorous, carbon, oxygen, nitrogen, hydrogen, and probably some zinc. Now, the zinc is *totally* metal, but it's only a small fraction of the overall composition. The most common bit is calcium, which is.... actually metal. Holy crap. I'm not sure the calcium is at least 50% of the bone makeup, but since it and the zinc are the most massive elements involved, it might be by mass at least. So, I guess, yes. Guitars made out of monster bones are totally metal... and a bunch of other stuff. I'm glad we had this talk. I learned a lot. And I'm going to bed now.

Emtu

It's been ages since I played Oblivion, but in Skyrim, the Altmer, Bosmer, and Dunmer don't look a whole lot different, outside of skin tones.

Kevin Wright

Emtu - Agreed. The RTS stuff definitely tempered my enjoyment of the game.

Fenrir

It might be my Oblivian roots showing, but I'm preeeetty sure Altmer have really long faces as well as cheekbones that you could slice bread with, Dunmer have human-norm faces (compare to the more elven features of the other mer), Bosmer have round "well fed" faces (like you'd expect a halfling to have), Orsimer have the tusks, as well as much wider jawlines, and the Dwemer had beards. IDK about Chimer, Aldmer, or (pre-slavery) Falmer, as there isn't enough imagery of what they looked like before to make a proper guess of their racial facial characteristics...

McZed

Grace is going to taint the whole place with Tolkein-inspired hairmetal, isn't she?

Constantine

Sounds like the TTRPG earthdawn

Adama

Maybe they're all versions of Grace.

Andrew Pam

Recently he's been doing a Let's Play in his "Jablinsky Games" YouTube channel, and it's pretty funny seeing him narrate his play while the game talks to him in his own voice.

Emtu

Brütal Legend would have been so much better without the RTS sections.

Andrew Pam

Sounds like the legendary Jack Black video game "Brütal Legend"

Emtu

Given the visual differences of elves in Skyrim (by which I mean "not a whole lot besides color"), there's probably Gray, Brown, and Red Squirrel People tribes.


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