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Parable - 004 - HD

🕑 Added 2019-09-06 17:22:52 +0000 UTC
Parable - 004 - HD

Comments

Some Ed

If your fireballs are cool, you're doing something wrong. Just so you know. Admittedly, if you do that something more wrong, you may get iceballs, which are more than cool.

Slow time has many useful functions. Like lining up headshots with ranged weapons, getting some melee hits in on a priority target, or just making space for yourself.

ZekeStaright

Yeah, I'd rather have Time Manipulation over Fireballs

Foradain

OK, so, my question is: how useful is Slow Time without any other spells? Will it also speed up your melee attacks, or the rate at which you Run Away!?

Copper Hamster

There was a stop time spell in Ultima V. It had the disadvantage that if you hit anything that thing got broken out. Still it was great for packs of big nasties.

Alien Valkyrie

Especially with mods that add more realistic combat mechanics, like flanking or enemies being more vulnerable while they themselves are attacking. Or, y'know, what Dan described, except with master level destruction spells.

James C

Time magic ALSO makes it easier to learn fireball spells.

Stephen Gilberg

When I played "Diablo II," I always favored ice spells over fire, lightning, or poison. Sure, they did relatively little damage per hit, but there's no substitute for slowing the enemy. I also used the assassin's self-speeding spell (sorry, lispers) whenever I could.

Joe Blue

the points made in this are spot on XD fireballs ARE cool. but Time magic is far more handy

Daryl Sawyer

TIID KLO UL! An insanely useful shout.

coredumperror

Time Magic is quite good in certain Final Fantasy titles, as well. I remember Stop being broken as hell in FF8, because it's a total stun that works on a surprising number of *bosses*, who are usually immune to all status effects. And it's always a god idea to caste Haste on your own party.


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