Parable - 01 - HD
🕑 Added 2019-08-28 21:48:29 +0000 UTCWrite what you know, they say, and I know games that aren't really that expertly designed that I nonetheless have played the heck out of.
Commentary
I decided tickle science was an excellent note to end on, and that we should move on to incredibly timely video game parody.
With that in mind, I've revisited Fable 2 recently, and heck, that's only 11 years old. Let's make jokes inspired by that, shall we?
As for why Susan and not Grace, I considered the sort of things I'm going to be making fun of / commenting on, and, well... Yeah, there's definitely more fun to be had with Susan in this case.
Comments
Kevin Wright
(I've never played Fable, ut my wife and daughter wore out Fable 2. And still play on occasion.)
Kevin Wright
And so, our story begins...
Prof Sai
Head-to-body ratio, I think. Or she just feels light.
Daryl Sawyer
Aaaaaah! So awesome! Favorite character! Favorite concept! I am overflowing with glee over this upcoming storyline! <3
McClaw
It also tends to be a form of isekai ("different world"), which pairs nicely with having characters suddenly appear in a computer RPG.
McClaw
Susan isekai!
WillowD
LitRPG is a genre where the characters are in a world that behaves like a Computer RPG game. They can summon character sheets, level up, assign skill points, etc. The genre got it's name in 2012. Here is more info. https://en.wikipedia.org/wiki/LitRPG
Otter Annason
what is she comparing herself to, to think she's short?
Kyman201
I mean if Dan is specifically making fun of Fable 2, it may be that the game starts with you as a wee nipper before time skipping you to the meat of the game
Dan Shive
I'm afraid I don't know what you're referring to.
WillowD
A LitRPG comic? Yay! I discovered LitRPG novels about a year ago and have read many of them since then. I thoroughly enjoy them. When do we get to see Susan's character sheet? I wonder what she will put her points into.
Stephen Gilberg
I figure short heroes to be a holdover from early electronic games, when graphical limitations meant smaller moving objects, so designers feared that a normal human height-to-width ratio would make characters hard to see. It would explain Pac-Man and Kirby.
Matt R
This should be interesting
Michael Brewer
Because unlikely heroes are often Hobbits?