Update 1/2
🕑 Added 2024-05-10 00:21:29 +0000 UTC99% of animations dont need fluid simulation to be a good animation however Im figuring out how to improve it.
For a good while now I have been testing simulations and coming up with good looking animations, but I cannot figure out how to enable motion blur. In 3D, motion blur like games is just clicking on a checkbox to turn it on but simulation work is slightly different in a way that its not that simple
The solutions I found to fix this is either render animations in 60fps ( very time consuming ) or a add-on to fake motion blur ( not accurate but good enough)
with this test I was going to render a Sona animation with her being under the shower, it just needs to simulate the water falling for the rest of the animation but here's how it's looking
Comments
SolarMacharius
LOVE to see more of this!