Leakoo
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Milfs, Gilfs, and More, coming soon...

🕑 Added 2025-11-05 00:41:25 +0000 UTC
Milfs, Gilfs, and More, coming soon...

Comments

Ripened Peach

If I understand point 1, you want to be able to save characters just like the main ones? You can do that in the full version. You make a character, set up her biography, personality, etc. and then the system brings that all in for the chat/story. If I'm misunderstanding the request, please let me know more. Unless by main character you mean you? Let me know. I'm adding in the ability to select Additional Character profiles; good call. Right now they do default to the standard, but in an upcoming (full) build (maybe this next one if I can finish getting that in) it will be there. I think it's cool that you're digging into the demo files like that. I used XML and other easier to read formats to encourage it, so thanks for letting me know it doesn't go unnoticed!

TheSuckySix

I hope it would not be terribly troubling to include a system that would allow you to save multiple "user" character profiles, like how the girls are stored in informative cards? As it stands, I basically have to loredump the darn protagonist of a story directly into the main prompt every time, which isn't really intended and, as you can imagine, causes problems. I'm a demo player, and still very happy with what's here so far. The "user" (really the main character) profile cards would be my biggest suggestion. I love digging into the local files of the game constantly, tweaking and editing, it's easier than booting up the game everytime something crosses my mind, the convenience of that is great and I'm glad it's so easy to do. I can just tell the thing to ignore the attributes of the character model, use different ones I set within the character's file, yadda yadda... I might also ask for the ability to select the personalities of additional characters in stories, I notice in the story file it's always set to 34, which is not a value I can intuitively parse. Also, maybe the ability to add custom personality type cards? I'd hope those three things aren't too much to ask, I don't know much about game development or how difficult those kinds of structural changes would be to make.


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