UI Study! - Dragalia Lost
🕑 Added 2019-06-02 07:38:25 +0000 UTCCheck it out! I was doing a bit of breakdown/analysis of an app game I've been playing a lot recently. I need more knowledge in terms of UI and UX Design, so I've been keeping my eyes peeled and doing small analysis like this!
It's interesting to see how a lot of these decisions are made not only for creative reasons, but to fit the form of the game (it's on a phone). Really cool shit.
To give you an idea, this is the kind of study/analysis stuff I'd do for anything I'm unfamiliar with. Anatomy, Composition, Color, Music, Story telling, Animation, Game design, whatever!
Comments
Aether Fang
Mobile games definitely tend to get a lot of clutter and suffer from excessive menus. Though, I've noticed that Japanese UI/UX tends to be rather different from Western UI/UX as well.
Jean - Enzonaki
Mobile multiplayer games are terrible at UX, because you have a clutter of options in a single screen, lots of loading, lots of distractions (50% OFF BUY THIS SHIT NOW glowing in your face while the button to play is hidden somewhere)