Hostage System - Basic Project Files
🕑 Added 2024-01-05 22:34:58 +0000 UTCIntroducing our advanced hostage system project: seamlessly aim, crouch, and hold victims with realistic body part simulations. Execute victims with precision, ensuring immersive gameplay. Perfect for developers seeking dynamic, interactive hostage mechanics. Get it now!
This hostage system includes:
Hold: Once the player has aimed or initiated the interaction, the 'Hold' feature will keep the NPC under control of the attacker.
Release: 'Release' allows the player to let go of the hostage state, potentially ending the hostage scenario without harming the NPC.
Execute: Eliminates the hostage.
I will expand and improve this hostage system with additional features for both standard and premium members.. Stay tuned!
🔗 Links:
Project Download: https://drive.google.com/file/d/1blbVDrWUPR52oNhqDmzL4YQKVq1uCpP1/view?usp=sharing
Youtube Tutorial: https://youtu.be/PUPfv4-zcnc
Project Preview: https://www.youtube.com/shorts/PuaRt4ygo14?feature=share
📜 Notes:
Please note the following:
I do not possess full rights to the projects and their assets.
I am NOT selling these projects on a subscription basis; they are only provided for subscription access for educational purposes.
Usage of assets from these projects for commercial purposes is strictly prohibited due to licensing restrictions.
I am not liable for the materials and projects I provide for review.
There are no charges for projects, assets, and materials available for study through a Patreon subscription.
Comments
Dusty Shull
aaaaaaaand just saw the video and at the end mention exactly that! can't wait.
Dusty Shull
Wasn't sure to ask here or the video... First, awesome! Second, will you be able to do a 'held hostage and moving around with gun to their head' or something like that? I'm really struggling to figure out a way to move the player and the held enemy for like environmental throws and such. I worked out a method but the enemy, regardless of collision, just goes through objects other than the player.