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ILL Dev Journal #8

🕑 Added 2023-01-06 23:00:08 +0000 UTC

Comments

My

No need to apologize. You just take your time

Bryan Cybershaman(X) Logie

I say take your time. As time has gone by more and more games are being released in nearly unplayable states. It's so embarrassing, not to mention time consuming to fix rather than making things as close to perfect as possible before release. Also, trust is damaged and that's never a good thing. 🙁 Anyway, on to more positive things! 🙂 Here are some questions that I hope others will like, as well 😎: 1) To be clear, what is the exact genre of the game? I've suspected it's going to be survival horror. Or will it be more "Doom-like", with your character clearing out each area? Perhaps a mixture? Or even something like a "walking sumulator" with some light combat? 😜 2) Is there a more fully fleshed out premise/story yet? I really like the one concept video where your character crashes your car and then wakes up being dragged through the woods. I'll understand if it is too early to say what will happen with the story, though. 😉 3) I've mentioned this before, but sound is VERY important to me in a horror game. Is there anything else you can say about the sound design? Are there any exciting new technologies that you might be utilizing? For example, the team working on the Dead Space 1 remake posted a video about their audio design, titled Dead Space | The Sound of Fear Reimagined | Audio Developer Livestream (https://youtu.be/yMQOkpZO5eM). In it, they talked about not only 3D positioning, but also how different materials can change the character of sounds, like when they are from behind a steel door, a window, or around several corners, almost like the audio version of ray tracing in graphics. So, I'm just curious if you could maybe do a post that talks about your technology and design process. Like, are you guys recording yourselves walking barefoot in a bathtub full of cow livers? LOL! ðŸĪŠ But seriously though, I would LOVE to hear about ILL's sound design! 😎 4) Speaking of special posts/updates, perhaps every couple of weeks or a month you could talk a little about a specific cool and nerdy design aspect that makes ILL special (or just damn cool! 😉)? Or maybe just do a short feature on each weapon? For example, something like, "Long barreled shotguns can be very useful, but are also unwieldy for the survivor on the go. If you can find the proper tools, shortening the barrel can not only make it easier to carry, but also make it devastating at very close range. However, this will also reduce its accuracy at longer ranges." 😉 Perhaps post a poll to see what interests people the most? 😊 OK! I think I've rambled enough. 😜 Take care and keep kicking ass! 😎ðŸĪ˜â˜Ūïļ


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