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Josef Pelz from patreon
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T3D | Interactive Fluids and Particle Advection

🕑 Added 2024-12-23 13:44:09 +0000 UTC
T3D | Interactive Fluids and Particle Advection

Comments

Josef Pelz

Sure, you can plug in any T3D as the substance input!

洪宇 刘

Hello, I want to know if it is possible to customize the emission geometry (outside of spheres and boxes) and collision bodies. I want to connect to Kinect to achieve an effect similar to the human body emitting fluid. I would be very grateful if you could answer

Mickey van Olst

Although ofc you at some point are making some changes unique to the noise for the lifetime. That wouldn't work.

Mickey van Olst

Yes it just determines what happens on the alpha channel

Josef Pelz

Thanks for the feedback!! Would your suggestion for noise change alpha only though?

Mickey van Olst

lovely intro :-) two small suggestions, at 33:25 you can also just set the alpha of the noise top to be noise as well under the output page, there's a dropdown that by default is set to one. Besides that all the XYZ scaling with the math CHOPs are a lot easier with the Transform XYZ CHOP and then just setting the scaling.

Josef Pelz

The project is in another post: https://www.patreon.com/posts/118534284?utm_campaign=postshare_creator

Andrea Bucci

Great tutorial! No project btw :(


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