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Josef Pelz from patreon
Josef Pelz patreon

T3D | Version 1.2. Introducing TOP to T3D

🕑 Added 2024-06-14 16:29:08 +0000 UTC

Comments

Unveil Multimedia_prodution

With this weather 🌦️ in Berlin is the right time to analyse deeply your work!! You made me think about 3d textures for many applications …. I would like to make a modelling tools based on your render(magical material) and render piking… model a shape save ->save it on a 3d texture layer than blend among them. I am not really sure i understand how create geometry with just a 32bit mono …. Very curious !!! Also how do you get those normal value for lighting ??? Looks magical 🧙‍♂️… time to learn!!!!!!

Lihan Fitz

very cool, good tip on noise into point cloud. Love using this with a ramp made plane. Any performance tips you could give in a next post? Thanks for these!

Lihan Fitz

regular TOP feedback still works

Josef Pelz

It has been removed, because it was just a copy of the feedback TOP

Dann Disciglio

Am I missing something? My toolkit download did not contain a t3d feedback operator.

tYk

My bad Josef! I figured it out by going through your tut to setup the texture. Thanks for your quick responses! Cant wait for more tuts and updates. No need for Houdini with this toy! :P

Josef Pelz

Can you ask this on the Discord, in the community support channel? Short answer: you’ll need to connect something to the input that is a 3D Texture. For example a T3D_shape

tYk

can you show me where i can input the 3d texture? newbie at TD. sorry

Josef Pelz

Sounds like you didn’t have a 3D texture as an input to the T3D operator

tYk

Compute Shader Compile Results: ERROR: /project1/T3D_slope/glsl1_compute1:3: 'uTD3DInfos' : undeclared identifier ERROR: 1 compilation errors. No code generated.

Josef Pelz

Well could you look into that info dat?(:

tYk

Error: The GLSL Shader has compile errors (Use Info DAT to see details). (/project1/T3D_slope/slope)

Josef Pelz

Thanks for reporting this. What error do you get exactly?

Thomas Kim

Josef Pelz

It should. Although the point_cloud works additive on windows, which OSX doesn’t support. Let me know if you get any issues

Jason B K Fung

Does this work for 0SX /Mac also?


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