Tutorial: Unity AssetBundles for VaM
🕑 Added 2020-03-07 18:53:51 +0000 UTCAfter some people essentially begged me to do it, I spend several evenings this week and the this entire Saturday on writing a tutorial on Unity AssetBundles. It ended up to be an 13 page PDF of 2700 words. Lots of pictures, obviously.
This tutorial covers:
- Installing the correct Unity version
- Setup your Unity project. I have included an almost ready-to-go Unity project.
- Getting some Assets. This is not VaM specific and therefore only covered briefly. The project includes a sofa and matching ottoman asset, based on these two free Sketchfab assets by Visja Filip Rumin: Old Sofa and Old Leather Ottoman. Both are under CC-BY-4.0 license, which made it possible to include them in this tutorial.
- Adding collision
- Creating a material variation
- Creating Prefabs
- Creating the AssetBundle
- Using VaMExporter for faster iteration
- Loading in VaM with CustomUnityAsset
- Extracting assets from AssetBundles (with uTinyRipper)
- License considerations
- Quick introduction into tools included in the project
The project ZIP includes a version of ProBuilder and ProGrid! That's a simple modeling tool, mainly it is intended for quick prototyping. However, I build the entire SecretRoom environment with this. It is very easy to learn and especially the auto-stitch feature for texturing is awesome. Here is a link to a nice ProBuilder video tutorial that covers all the essentials in just 5 minutes.
Download
2 week EarlyAccess for Patreons. On March 21 this will become freely available to the community as usual. Download: https://www.patreon.com/posts/34679832
(Edit: It's now free!)
Comments
MacGruber
https://hub.virtamate.com/resources/authors/macgruber.12/
Angel
HOW DID I NOT FIND THIS? You're a hero!
Awesome! So many things I didn't know