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Version 0.15 status and some thoughts about the next game.

🕑 Added 2025-09-25 18:36:53 +0000 UTC

Comments

Dor Knov

I get what you're saying but the devil as they say, is in the details. When I do an interaction scene, I have to write a different variation for each Seduction/Dominance permutation and then render everything with Hairy/Non Hairy variants. As example, if you remember the last scene in the last interlude, with Queen Remy, Karder and Alyn? This scene has *six* variations: 1. Remy Seduction/Alyn Seduction 2. Remy Reluctance/Alyn Seduction 3. Remy Dominance/Alyn Seduction 1. Remy Seduction/Alyn Dominance 2. Remy Reluctance/Alyn Dominance 3. Remy Dominance/Alyn Dominance And that's before Hairy/Non hairy images and animations variants. Now I'm not going to claim I'm writing each permutation from scratch, I take one version and I change it based on the status of the girls, but I do try to add something different between each permutation (in the example above each permutations has at least one unique animation in it) so they will not feel complete copy/paste to those who play different routes. I get the appeal and I'm not saying I'll never do it, it is something that I may be doing in the future, but you should know that an interaction scene is much more time consuming than what you might initially think.

EarnedRespect

I'd specifically love to see interaction between the different girls, particularly after they end up at the palace and he's enjoying his conquests. They were competing monarchs - surely there are alliances, rivalries, jealousy and evolving friendships that could be exploited or enjoyed, making for some great dynamics and storylines. Karder seems like he'd rather enjoy having two enemy queens in his bed being forced to serve him together, please each other or compete for pecking order...

Ruby Daniels

While I definitely wish to have deeper interactions with some of the love interests, the variety is fun since it portrays the "love 'em and leave 'em" side of the main character's nature. Perhaps a poll on which love interests we'd like to see more of would be in order if you opt for fewer love interests. As for the decisions mattering more to push us to replay, I am uninterested in that since I rarely replay games. If the decisions we make will align Karder's character more along the lines we'd to play him, I am all for that! Story enrichment for a deeper sense of agency versus frustrating dead ends that force me to replay will always be preferable for me.


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