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Reviewing 2024

🕑 Added 2024-12-22 07:33:27 +0000 UTC
Reviewing 2024

Comments

Tom the chest

I'd love to see more devlogs on the games, and hear you go more in details especially in music/programming and idea making, for the party game if you go in the same direction as nintendo land (you talked about minigames spiritual successor i immediatly thought of that) i'd buy the game immediatly you know how to handle humor and horror, so i think you can build something awesome.

Jalen Cene

Good idea

reamnos

Obligatory “talk about the upturned” request for another post… there’s a bunch of fans who have been speculating on certain events from the game and would love to hear about them :D things like “from the king to the two kids in a trench coat”… no pressure ofc I’m happy to hear about all of your projects!!!

Wumfumblus

I'd love to see a post on your creative process with music in your games!!

Kitriff

Perhaps I'm wrong, but I think a proper party game that revolves around minigames would be a first on the PC. I'd love to see it, especially if it had a similar charm to Nintendo games, but it seems you have a lot on your plate right now. One topic that would interest me is basically how you get your "drive". Are you just naturally interested in learning and creating new things? Or did you have a role model/teacher/family member/friend that influenced you and gave you this creative/work ethic? I'm just constantly amazed by how you always pushed forward over the years, especially from such an early age. A Lucid Dream still blows my mind, at the age you released it, I was just a little doofus messing around with free models in Roblox Studio. Anyway, Merry Christmas and thanks for your insights.

NewOK

Congrats on 100k subs on yt!

lewis m

someone else talking about phantom hourglass multiplayer i never thought i'd see the day.........

RainingLamppost

Glad you've been working away at a bunch of different things, that mini-game collection sounds real interesting, deffo looking forward to that when you start on it 🙌 Thanks for all the funny times you've enabled with Lethal Company and being a down-to-earth nice guy just doing his best to channel their creativity, it's always inspiring to unknown devs like myself - hope you have a lovely Xmas, take care of yourself and your new PC'll be great 👏🎉🎊

gibbydiddy

Anything about Dead Seater you didn’t cover on itch.io? I played it this October, and in all my dozens of horror game experiences have I never taken my hands off my keyboard and covered my eyes like a baby until now (the first MB encounter). Since you’ve been writing a lot recently, any kind of retrospective on Dead Seater’s narrative in specific? happy holidays if you celebrate!

BlakeBrown

Have you ever heard of Animal Well? It comes out May 9th. It’s like Halo 2 meets Halo 3! It’s time to finish the fight. Animal Well, May 9th, don’t forget it.

Simon Tendo

Maybe an interesting idea to center a post around (or at least I'm curious) is the cause for what you described as "a strong player/community reaction causes an equal (and opposite?) emotional reaction in me"? I feel like the features you described feel the most like "your work", and revamping or removing them would therefor be removing yourself from the product, kind of like how there are mods that give so much information about the current round that it doesn't feel like a game that would evoke genuine reactions anymore, but just like something from another genre like an RTS. And I feel it's similar to what DougDoug described in his Advice For Content Creators video: how leaning into what makes you you is how you actually stand out in a crowd and grow an audience, instead of just being the umphteenth indie game developer. However, I don't know how interesting that would be for a full post, I just find it interesting to also see this inverse reaction of the love put into developing features and the love with which the community reacts to said features.

Jalen Cene

Hope you enjoy the holidays!

SoozGoos

soozgoos


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