Numerous Changes
🕑 Added 2026-02-04 08:37:59 +0000 UTCComments
itzlukas45
Do you have a time periode were you think the update will come out?
MASTRBAITR
If only...π
nathaniel tarter
day 16 any update or are you so close to it being done your just finshing it
jim royale
Blue is this you. Is this you
Goncalo Free
@zeekerss can u please work on the background story too? Also talk more about the mining machine under the company facility and the monster enside the wall
SparkBag
I wonder how difficult it would be to redo all of the previous music tracks to use this instrument set.
Sundownn2024 Sundownn
Ahh
MASTRBAITR
Or he could just make a new creature for the snow moons entirely. I think that would be beter honestly.
camhaha
sorry for late reply but i have a suggestion, so forest keepers are obviously meant for forest moons but are still seen on all snow moons (especially dine). the snow moons have dead slim trees instead of lushes thick green trees of vow, march and ada. i think what would be really cool in the future is to make a sister species fo the forest keeper that is white, slimmer (akin to the snow moon trees) and smaller. it would i hope, be relatively easy considering itβs just copy past behaviour but would really diversify the snow moons!
gameo7
I'm SUPER excited for all the new features you're adding! Even the small details like having more cracks on the screen is such a cool addition. I also really love the new ambient track, it sounds extremely nostalgic but fits the game perfectly.
Imperfect Business
Much appreciated rework to the mineshaft! Definitely dreaded getting it because it would be annoying to run through it to find the deep mines to get any value
joober
β€οΈβπ₯β€οΈβπ₯ so pumped An idea, would you consider making ambient tracks synchronize between players, when they do play? (that is if they don't already, I'm not sure) Your tracks are seriously so nice. Also, I feel like you could really cook something up that works well as an interior ambience track. Maybe they wouldn't be as common, but something subtle and unnerving to get in the (experienced) player's head a bit
Fred Schmid
Make it so when you walk on tongues itβs slippery