š¢ Devlog Update ā Mirielās Path Release
🕑 Added 2025-09-25 19:55:24 +0000 UTCItās been a while, ladies and gentlemen!
The release got slightly delayed due to some personal reasons, but weāre finally at the finish line. Just a couple of tweaks leftāand itāll be ready to go!
A quick note before diving in:
This is not a continuation of the story, but rather an alternate routeāthe path of MiriĆ«l.
⨠Whatās New
15,200+ words
1,200+ images
20 animations
6,000 lines of code
70 SFX and music tracks
šļø Release Schedule
Deathwatch Captain ā October 4
Interrogator Tier ā October 11
Guardsman Tier ā October 18
Acolyte Tier ā October 25
Scribe Tier ā October 28
Public Release ā October 31
š§ Development Notes
As always, I put a lot of effort into polishing the dialogues. After gathering feedback, I decided to merge the liveliness of the older dialogues with the depth of the newer ones. The result feels stronger than ever before.
The presentation has also been refinedāmusic, pacing, and atmosphere received extra attention. Many new elements were inspired by classic cult films and games, giving the whole experience a richer tone.
A few story elements have been expanded as well, and in theory, things should slowly start making more sense⦠(or maybe thatās just in my head, who knows).
ā³ On the Delay
I know I promised a faster release, but it turns out Iām not infinite. I ran into a bit of burnout, plus some real-life matters that needed sorting out.
Because of that, once this update is out, Iāll be taking a short one-week break before returning to full development again.
Currently, the build is complete and going through testing, proofreading, and bug checks. Iāll also be working on the Codex and adding some new UI functions.
And⦠I have a little special surprise planned for NovemberāI hope youāll enjoy it to the fullest. :D
š¬ Special Thanks
A big shoutout to Debios for their hard work on the Russian translation! Iām endlessly grateful.
Alright, I think Iāve rambled enough.
Thatās all for nowālove you all, hugs, and see you soon! š
Yours truly,
NoGlory
Comments
Shinigami
How'd you do that like counting thingy? Would be helpful for large size games
Mike
I use universal renpy mod to count each line if code to see what percentage of the game i have left to prepare myself if I really enjoy the game... And let me tell you 6k lines is going to be a good night š specially when you read every line.