Small bimonthly update for larger update later this month
🕑 Added 2025-11-16 10:03:07 +0000 UTCHey guys, im gonna make this a small update so that i can have the full more fleshed out update later on this month. I still got stuff wip but they're really close to being done so I'll showcase them all in one swoop rather than bits and pieces with what i have now.
About to launch auditions for Slopaloid to get it animated.
I'm also finishing off the Deadlock icons!
I'm also in the process of making concepts for the iwbtwr game i will be prototyping. This is new and I want to have some input on it, cause im going to scrap the current animation plans for iwbtwr for a new direction which is feel is more manageable
IWBTWR currenting getting lineart in
Be prepared for the credit icon google doc next month (for slopaloid) I'll also be making a post promoing it
A Patreon exclusive stream later this month! I'll announce it on the discord
Im gonna launch the character poll tmr as well. The first one slipped out of my mind whoops ;oo
See you all soon!




Comments
sethdotcomic
Stopped checking Discord so I'm a bit late to the party about the game but I did read everything there and I do have some thoughts. As much as I like the comic and comics as a medium, I do think that if you were to do a spin-off/adaptation for the story then a game would be a natural medium to branch out. A convenience store sim/visual novel idea reminds me of VA-11 HALL-A, which is another VN where we follow a blue collar worker as they interact with different customers. That one does a solid job exploring the world and characters almost purely through dialogue, so I could easily see a IWBTWR game doing the same to explore Hong Kong and its residents in a similar way. That said, while it's possible to explore everything through conversations, adding even simple mechanics can go a long way in exploring themes and is a unique advantage that video games have over other mediums. Personally I think the comic will always be the primary way of engaging with the story, but a game alongside it opens up a lot of doors. It can include any number of spin-off or supplemental storylines, stuff that acts almost as a sort of B plot to the main stuff we got with the comic. In the same vein, it can naturally reintroduce previous characters (art girl for example). Especially if you plan on later letting people play as both Jenny and Zoey. Could you imagine dealing with a character from Jenny's past while you play as Zoey? Or vice versa? Lots of possibilities but it's like that with all art. As long as you find sustainable meaning in it, it'll be a good thing to try. Also, anything you made for the animation you can splice between bits of gameplay and repurpose for a trailer for the game instead, music and all. Heck, you could use the music as the credits theme or something.
R1
All exciting stuff