Mind Conquerers Demo - Patron Release
🕑 Added 2016-10-06 01:39:08 +0000 UTC http://changermcgame.blogspot.com/p/var-flashvars-var-params-var-attributes.htmlAlright, so first off, I wanted to mention again that this game is not going to affect the update schedule of Adventure High. Also, I'm not really feeling the name so I will probably change it when/if I can come up with something better.
This game is a resource management style game, primarily. Your goal is to manage your empire as it grows in size. In order to survive, you will need to manage your army's food supply, Terri's psychic energy, and your original body's health while also staying under the radar of heroes who could destroy your entire operation.
Therefor, it's best not to make your ownership of large chunks of the world public knowledge. To that end, rather than conquering each nation, your goal will be to kidnap their leader and use Terri's psychic powers to put them under your control in one of three ways; by making them fear you, love you, or simply have to obey you.
I have up to the first such mini-game built so far in the game. This first one is super simple to demonstrate the basic idea without getting overwhelming. I would like to know though what you guys think of it.
Comments
Changer
After you get the city's population weakened enough to be vulnerable, you need to use the third attack type to conquer them.
definitely a nice start, didn't see much happening after I got the citys pop down to two.
RozenKnight
This has a lot of potential.
Changer
Sorry about that. The code had a conflict that stopped the scene from restarting if you ran out of energy. I just fixed that and the text overlaps.
Ranginald Vagel
Ran out of energy during repeating the minigame, didn't see a way to leave.RIP Also some text overlaps during the explanation of how the tile work made it really difficult to understand.