News & Status Report
🕑 Added 2025-02-23 20:26:31 +0000 UTCHey Everyone, switch to the update I just uploaded ASAP. Draugr are causing CTD. Why? As I'm finding out, if you don't clearly define every single thing to Visual Studio, the code can get mangled during compilation and cause weird things to happen. In this case, the plugin wasn't able to read a simple string array. Also, I fixed the slow-mo stacking on multi-kills.
Like before, I just made changes to the plugin so you can just replace the old files with the new ones.
Cheers
Comments
D-Won
If you're using the latest version, the problem isn't the plugin. Check to make sure you have Maximum Skeletons installed correctly. Also, if you're using Nemesis, update and run that.
Slavien
Greetings!!! I still have the same problem with CTD when attacking a draugr. I definitely installed the latest MCO version of Maximum Carnage, so I don't know what to do anymore. The draugr in my build are vanilla. Also I recorded a video for clarity how CTD happens. https://youtu.be/YTg8i4JD5ME And in each CTD mentions maximum-carnage.dll . https://pastebin.com/evaFksmk https://pastebin.com/d3WZubcV https://pastebin.com/4PTeL5k9 https://pastebin.com/rhYYs8TW I also thought that the cause might be in the Dismembering Framework - Creature Asset Pack mod. But after disabling it, the CTD problem still persists
D-Won
Yes, I know. Apologies, I put the gore meter a bit too high. It will be fixed soon. I'm currently trying to get humanoid killmoves to run through SKSE. After that. I'll post an update with that and the turned down gore meter.
Juan Carlos L
Hello friend! I have been using the latest version, and I am noticing all enemies are getting slashed in half vertical and horizontally. No more guts and the other stuff. Is this ok? just my preference, but I liked when those were less common, they were more impressive, they had the feeling they were critical hits, something like that.