[Update 1.1][Skyrim SE/AE] Goetia Animations - Conditional Shouts
🕑 Added 2022-07-29 18:40:03 +0000 UTCIt's finally done! The last set in the Goetia series is here, through the use of DAR, the character (PC/NPC) will now perform different shout animations depending on the shout's effect, the shouts are categorized as seen in the following table (v1.1)*:
https://i.imgur.com/RJjhng5.png
Shouts added by mods will default to the damage type animations, however, I'd like to test out some of the more interesting modded shouts and include their form IDs within the categories seen in the table above.
Let me know what you think!
I'll soon be making another post to let you guys know what I have planned in the near future for Leviathan 2.0.
Use any mod manager or manually copy the content from the attached file's 'Data' folder into your Skyrim's 'Data' folder.
Dynamic Animation Replacer is required.
True Directional Movement is highly recommended.
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[Update 1.1]
- Added support for all 29 shouts from Enai Siaion's Thunderchild - Epic Shouts and Immersion, the shouts are now categorized as can be seen in this table.
- Multiple tweaks to the summoning shout animations.
- Separated the Momentum Whirlwind Sprint from the main file. N.B: you can still use the normal Whirlwind Sprint while the momentum version is installed, simply sneak before using the shout, this can sometimes be useful when a more precise dash is needed.