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Jonathan Ka vonSeiten from patreon
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MW5 Solaris 7 Mod Update - New Arena, Medium Mech League!

🕑 Added 2023-06-14 23:37:51 +0000 UTC
MW5 Solaris 7 Mod Update - New Arena, Medium Mech League!

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Jonathan Ka vonSeiten

Hi DrakonST, thanks for supporting the mod work and your feedback! Currently the phase is building everything up and have the Arenas mission chains in place for Light, Medium, Heavy and Assault. Each mission chain will have at least 5 Arena battles - so for the first phase that is 20 fights alone. The heavy league will be already in the upcoming update, coming in the next days! :) From there, the next step will be team battles, to also give the mod its purpose for Coop play. This will again add 20 battles - to a total of 40 (at least). So there will be tons of content! I will see if I find a way to enable the Solaris battles coming up after some time again - at least, if no system can be done - have a pre clan invasion and a post clan invasion rounds. Please be aware at the moment, that everything is still Work in Progress. The Steiner Coliseum is for sure more difficult, but with trickery and some skill doable. Check out my youtube channel (and subscribe;) https://www.youtube.com/channel/UCrBTtz2mYt1YbA7dPmmcsfw The rewards have been very appreciated in other feedbacks, also they introduce a new mech for the next league. Regarding AI: I do not touch the AI behaviour - that would be overkill - just the AI settings. So yes, TT Rulez AI influence it for sure. I play also with TT Rulez, so what you can see on Youtube is with the mod. So.. more is coming! The next Mod Version will be ready soon, including already 3 leagues and 4 arenas per round. Enjoy! :)

DrakonST

General feedback: - The map of the colosseum requires optimization, at the moment it is not playable, and objects are also shot through there. And maybe make more variations as on MW4? - Vanilla AI instead of fighting each other focus on one person. Usually on the player. It very strangem seems like i must use TTRulezAI? - Is it intended that after completing three missions, the opportunity to play on the Solaris disappears? It just too short. Overall it gread idea, ando I came to support you as soon as I found out what you were doing fo Solaris. I also remember and want Solaris from MW4, but it had a huge drawback, it too old, and it may end. I would like to see Solaris different, but think it a bit idealistic and possible unreal for you: - Infinitely generated contracts without reference to multi-purpose missions. Player must have to play on arena as much as he want and keep getting money's and testing mechs in battle. - Then more arenas is completed then more difficult must be next, like more hero mechs as enemies, better skills on them, no green gladiators. - You also can make special window like Bounty Hunter reward progress screen from last DLC. For finishing battles player get points based on battles counts and kills in them. Then more progression, then more difficult them become, unlocking more weight tiers, like at first have access only to light weight class battles and further unlocking medium, heavy and assault leagues. Such as on MW4. And maybe more special scenarios for last tiers of progressions. Something like battle against one or few true champions of Solaris, light vs assaults and etc. - The number of AIs combined in one team can also be a difficulty parameter. As they do in MW4. - As on MW4 player must get reward per enemy killed. You need to reward the player for active actions in combat, and not for fleeing from combat. - No mechs in reward, just cash, let heroes be only as Coyotes reward for endgame missions.

Tuesday Ming

Appreciate all the effort you have put into this!

Jonathan Ka vonSeiten

thank you!

Algyn Teo

u Sir, are the best!

Jonathan Ka vonSeiten

Live stream starting soon ;) https://www.youtube.com/watch?v=7IqJta1RNGY


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