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Astra - The Big Background Post + Your Feedback

🕑 Added 2021-09-15 16:48:38 +0000 UTC

Comments

Daryl Sawyer

So you mean we're NOT going to see the library from Ace Academy again? :p

Kashtano

I like that the Aetos has its own theme and the new BGs (bridge, MC and dining room) make the interior look less like a cruise ship. Although I wonder if we will get an outside pic of the ship in the game and how all those windows and transparent domes will look like. Unlike MelodicWarrior, I appreciate the halos in the Park BGs, especially during the day. It catches the atmosphere on a really bright day when there is so much light that every slightly reflective surface (glass, polished metal, clouds, even white plastic) gets a halo. On the other hand, the buildings in the wildlife reservation look a bit too shiny for me, like a wood-colored metal.

The Inversed Spirit

It looks awesome, getting more excited for the game, than i already was.

MelodicWarrior

1) City (Variant 2) folder - the Dusk Image of the city has a lamp post directly to the right of the visible sign. This lamp has part of the shade cut off in the digital image layering. Kinda funny to look at. 2) City Lounge (Variant 1) folder - the City Bar Night image in the bottom left of the corner has part of the booth’s floor missing. It differs form the daytime images. 3) City Lounge (Variant 2) - Over against the backdrop where the TV’s hang on the wall, the row lights directly to left of that area are slightly washing out the colors and blurring a little bit too much on the glass. I get that was the idea. Maybe see if it can be dialed back a couple of degrees and it should be less noticeable. 4) In the City Park folder - most of those images have too much Haloing. It is causing some images to become too noisy. Otherwise the colors are ok. 5) Docking (Customs 2) – I am noticing some pixelation is noticeable around some of the light sources in the room. This is especially prevalent around the bars of lights. I know some of it is unavoidable. 6) Ship Lounge Alt – The image has a little noise and pixelation on the TV’s top left corner. Again probably unavoidable. 7) Overall I love the way reflections and light sources are being clearly defined! That is a hard one to get right. Kudos to both of them on the work so far!

The Gentleman

Oh, man! This is so exciting! I can’t wait to share them with others and see it all in the game!


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