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MC of Future Project

🕑 Added 2019-12-13 15:58:13 +0000 UTC

Comments

hardcorebutter

Kinda late on that one, but imo i loved the MC design of Ace. What i really liked about that were the options of choosing rather being athletic or intelligent... would love to see some of those "presets" in other games. Keep up your great work!

Holy Miss Information

I think there should be a general outline of a character with a good back story and then its up to you to decide where the journey goes with respect to the character that has been outlined. A 10 would feel more like a VN without any options (which I dislike, I think it is the strength of the medium to allow for choices that make VNs great). ~8 would be interesting if the character is really really intreresting. ~5 is balanced which is always good. ~ 3-1 can feel too generic, unless you really make the player the PC instead of roleplaying someone else.

Carlos Gonzalez

I prefer something along the lines of Dragon Age Origins for a silent protag. In that game the origins made for just the right amount of backstory and still allowed the player to do their own thing once they concluded. I'd rank that as a 4/5 on this scale.

bonk

I think going for an 8-10 would be very interesting. Being a 10 doesn't mean it needs to become a kinetic novel by any means, and I imagine having a very developed character would make for more focused writing which is always good.

Christopher Hollier

I'm not knocking Crystalline, it's a wonderful visual novel, but I do prefer some preverbal meat on the MC's backstory bones.

The Gentleman

If we are given choices of predefined MCs, I think I would be happy with that. However, I also prefer when the MC has more openness to his personality. I like the idea of choices being given in the prologue as well, but that's essentially the same thing; just more details. If we were to do a fully developed character, the MC wouldn't be as versatile, and he may end up being forced into a situation that I would like to avoid. For example; I would rather the MC not be a jerk unless I am given that option. In short, I think PF's first game ACEd it!

Eclipse Productions

Dammit Daryl, you stole what I was gonna say haha. My sentiments line up with his.

Daryl Sawyer

I'm fond of the MC in Ace Academy, so I'm going to have to go with that. It took me a while to come around to Crystalline, partially due to the "single route" nature of it, partially because I never really got attached to the PC (that said, for an isekai, it works, since there's no point to establishing a backstory that never comes into the foreground). I won't really know how much I like the EE method until I've played the whole thing, but on the whole, I'm satisfied. I voted 7, but when leaving room for error, lean toward 6, not 8.

I think a small backstory with just enough detail to give the player motivation, or some kind of tether to the MC and their position in the world is a better approach. I also think that giving the MC a few small quirks in dialogue would keep all them from getting too similar, maybe have one who's more inclined to be a show off or one who's got a darker sense of humour then others. I think giving the MC enough of a character without affecting dialogue choice versatility would be the best way to keep a majority of people happy without making the MC turn into the same character everytime.

Joey Mecone

I prefer the crystalline-like MC. So much better than a developed one imo.


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