Real Lich Hours 92: The Finale
🕑 Added 2025-10-25 14:00:07 +0000 UTCThe Bloodlines podcast from Duckfeed.tv with art by Randy Walker and music by Gwen Static
In this episode we chat a bit about Bloodlines cut content before we…
Talk about the final dungeon and detail all the possible endings, including the Clan Quest Mod Exclusives
And as always, wrap up reading one of your comments in The Council.
Comments
Tom Webster
So I am catching up on the podcast but I will add in the explanation of what's fun about werewolf. I learned about it first, mostly from browsing people's rpg fan pages. The best thing about it is that it is a game about frustration and anger. It's a game with a power fantasy where you look at the absolute monsters who ruin the world and say "yeah we are going to make their existence hell." The boring games i've seen lean too hard into the eco-ness of it. The best games I've played or seen use the capitalist and fascist forces are depicted as something akin to the color out of space or john carpenter's the thing. There's a chemical spill but the spill is turning the place into Nahum's farm, and it's the fault of a Wilbur-Whately-meets-Elon-Musk. That said, if you want something more fun, go look at Werewolf The Forsaken which is all about "you were nature's guardians, too bad you fucked up and now you're basically antitribu for the planet earth." That one was a fun game to play. Also i've actually been moving out of world of darkness stuff because the various and sundry supernatural things don't gel always. I've recently moved on to Curseborne, which fixes basically everything about werewolf because instead it's a game about being cursed rather than a sacred duty. It's also written by people who worked on Chronicles of Darkness, which is where Forsaken came from.
Abrahm Simons
There's a nice bit of symmetry with choosing Planescape: Torment as a follow up to Vampire. According to interviews in Ben Rigg's "Slaying the Dragon", Planescape was developed in response to Vampire: the Masquerade. When the design process in TSR started for Planescape the direction was simple: "We need something like those factions, all of those vampire clans. We need something like that." Beyond factions, there was to be a home base and the planes should be included. From those instruction was born one of the most popular D&D settings of all time.
Drew
Very fun season. Loved hearing more about the setting even if the game certainly has issues. It was a big difference from the Baldurs Gate season as far as the mechanical discussion which I really enjoyed with a game that supported it, but in the end all the digging into Vampire as an RPG system was very fun. I also appreciate the Mankind Divided recommendation. I have never played it but have heard enough good things, trusting Garys recommendation as well. I didnt love the first game but I hear the sequel nails the hub and exploration. I should give it a try. And Ive never played Torment, great excuse to finally fix that. Thanks.