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Update - Emi, Shizu and Shuji fun time!

🕑 Added 2021-08-22 22:00:05 +0000 UTC
Update - Emi, Shizu and Shuji fun time!

Comments

BBBen

Oh, there's tools for that kind of thing available for Unity too. I've got a plugin for Unity called Naninovel, which itself is a powerful VN engine and I already find it a lot easier to use than Ren'py. That's generally the case with really ubiquitous engines like this; they have a million tools available and lots of support. The issue is the initial learning curve, meaning it just takes more time to get proficient in the system (and problems you've seen would likely be due to that), but once you get past that learning curve it offers considerably more options. I'm not certain yet whether I'll ever get there; I just need to be comfortable with the basics at the moment, but I'd like to get better if I can manage it.

Wild Bill

It's not about how many bad games there are, it's about why they are bad. Bad games made in Renpy are bad because they have bad writing or bad art, but the engine is solid. Unity being a general purpose 'engine' you have to create the actual game engine yourself, rather than taking advantage of the countless hours that have gone into the development of something like Renpy. So while Unity games may have better writing and artwork, on a technical engine level they are invariably inferior to something someone threw together in a few hours in Renpy because they lack that foundation. If doing something in 3d or if doing a realtime game like a 2d platformer, Unity is a good fit but for a VN or VN-like sandbox/point-and-click game, Unity is a terrible choice. It's all about using the right tool for the right job.

BBBen

Well, possibly so, but really any accessible engine (Ren'py, RPG Maker, etc.) has a lot of garbage made in it. What I'm really looking for is a platform that's accessible enough for me to use, widely used so it has good support, bug fixes and I can bring on other programmers, decent optimisation options and good export options so I can release in a lot of different possible ways. Unity's tougher to use than VN Maker, for example, but it's better in more or less every other way.

Wild Bill

Those are all major mainstream titles made by professional games studios with corresponding budgets. In the space of adult games made by one person or a small team, every single Unity game I've ever seen falls into one of the two categories I mentioned.

BBBen

It's a very versatile engine used by a million different games, including a lot of pretty big titles, so I wouldn't judge it based on some poor examples. When you get a whole bunch of garbage built in an engine that's usually evidence that the engine is really accessible (cheap and fairly easy to learn) so a bunch of unskilled people try it out in a limited way. At the same time, the engine's been used for stuff like Kerbal Space Program, Hearthstone, Fall Guys, River City Girls, Pokemon Unite and most of the recent top-down cRPGs like Wasteland 3, etc, so it can handle major projects. Certainly it can handle anything at the level I'll be working on.

Wild Bill

I have a pretty dim view of Unity games. They tend to either be VNs delivering pre-rendered graphics which would be much better made in a specialised VN engine like Renpy, or they are 3d games that are basically just tech demos.


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