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Update - Kim and Kenji putting on a show

🕑 Added 2017-07-31 23:01:00 +0000 UTC
Update - Kim and Kenji putting on a show

Comments

BBBen

That's a feature I'd like to have, yeah. More cross platform support, an end to those frustrating false virus alarms and problems with non-English system languages would all be a relief.

Independent of the interface, using a platform with better multi-system support than ADRIFT provides (i.e. OSX) seems worthy of consideration, in my (selfish) opinion.

Rex

I'm sure will be a good play in any case.

BBBen

Actually, while the project will be pretty simple and not very innovative, I do plan for it to be based on branching choices, so it won't be linear. At least, that's the plan. :)

Rex

I think it's a good idea, you are an expert author, you have years of work, but a simpler project like your first works is not a step back, in this case it's good, personally I like game with much choices, but also a more linear game with good story is something I would like of playing, and there are several authors that do well with linear game.

BBBen

Thanks for the response. :) I think working working on the new platform approach will be a little bit of a strain on my time management, but it doesn't mean I need to totally give up on AIF. I just want to test and see what I can do. Plus I think I'll be able to carry over my game storytelling style even without a text input. Incidentally, I'll probably talk more about this next time I update but I'm thinking of doing a test project that will be relatively simple, but it'll teach me the system and I can release it as a short game for you guys. Might be a good compromise.

Rex

The images are always good, each time I remember your old works I'm surprised. Trying different platform can be a necessity, but it's a difficult step, you can attract people that play only point&click (maybe because their english is elementary) and maybe this game beta can be released each month from the beginning, but you needs to change your game's structure (but it would be the same with a rpgm game) and the months of learning could mean less patrons, I have seen Palmer having much patrons even if he used months for improving her game and I have seen authors begin to release very little, but their patrons needed months before deciding that they wasn't working well, but in those case they knew what expect from those authors (in the case of Palmer taboo themes), in your case old fans would support you in any case, but others will judge your last releases and if they like it, you are a good author so it's ok when you release a game, but if you needs months of learning this can be complicated, maybe one has liked the hiroshi's parts or the incest's kink or something other and we will wait to support until he knows if in the new game he will see some other kink he likes (or until the game is released and he can see if it's so good that kinks aren't important). I can also understand that the new work of AW with Palmer could mean little time for helping you (and I have the suspect that before him Palmer asked you if you were interested but you wanted to produce your games). It's also a bit sad to hearing that people like you or Palmer needs to try aif alternative, now i wait if also palaverous will have to quit because he make too little, but I hope not.In any case is the life and I hope to see much more of your games in the future years whichever platform you will use.


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