Leakoo
BBBen from patreon
BBBen patreon

Update 36

🕑 Added 2015-11-23 02:27:52 +0000 UTC
Update 36

Comments

BBBen

No, the monsters actually already have levels (if you go for a hand battle when your hand skill is at 6, for example, you'll be fighting a level 6 monster). I've made it so you can now see those levels so that you'll have a better idea whether a monster is going to be a real hassle for you. You can theoretically focus heavily on just leveling up hand on the early days so that, for example, you could be fighting a level 7 monster on the evening of day 4. That's too tough and likely to be an unwinnable battle at that stage but by day 10 or 11 it's probably not too hard, so now you'll have more information about when you should probably wait a few days for your maids to level up their skills. I built it that way so that you now have some control over when you face the stronger monsters. You can front-load your leveling at the start of the game if you want to get as many early skill points for Kenji as possible, but that's likely to make the combat really hard (unless you're spreading his skill points out). When playing it myself I often go check the moods of the girls I'm courting in order to figure out if my time would be better spent fighting or flirting.

R S

Okay, the talk about levels just had me nervous there'd be enemies you'd have to excessively grind to beat. I really like the weak spot system, since you can develop individual strategies rather than worry about numbers.

BBBen

Fair enough. I hope the combat never gets TOO distracting. Gameplay in a game like this is a balancing act, after all - I need enough complexity and challenge to make it fun, but not so much that it distracts too much from why you're there. I also tried to integrate combat and relationship mechanics in a couple of ways to keep that interesting (limit breaks are based on the maid's love score, for example, and you can increase love and lust by giving out health potions when they need them).

R S

The reason I avoid the slimes is just the time factor. I see battles as a necessary evil, I just want to get back to the character interaction I enjoy much more. I like the current system with enemies, it's more like chrono trigger where strategy matters more than levels. I enjoy a complex battle system when I'm sitting down to an rpg. But for aif? I'd rather just get through it...whole different motivation/mood for playing.

BBBen

That's my thinking too. I like big boobs, of course, but I really enjoy having a mix of body types in there. Also it should hopefully mean there's a broader appeal to the game. :)

always nice with some variations in body type, not all can be curvy girls with big balloons :P

BBBen

Oh, and on the slimes, they're particularly vulnerable to magic. (I think they may be more vulnerable in the next version.) They also don't have much that's really nasty to throw at you. Also, the 'level' of the monster is important to how dangerous it is. In the next version you'll be able to see the monsters' level and it'll make it much clearer what kind of enemy you're facing.

BBBen

You might find a reason to still enjoy the Fumi sex scene even with her not being your physical type, but I won't spoil the reason why.

R S

Thanks for the update. Truth be told, Fumi is not to my tastes physically but she's a fun character and I really like her voice. Anybody else hate the slimes? I just end up undo-ing away from them and fighting any of the others since they don't waste my fucking time.


More Creators