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Important Poll

🕑 Added 2022-03-28 19:48:10 +0000 UTC

Comments

Devil'sDad

Then MurMur will be a whole lot different game, which is not what I want.

Hurley

I'm not a developer and I don't know how Ren'py works, so perhaps I'm really off-base here, but is it not possible to build static background renders and then overlay foreground character renders? On top of that, is there no way to re-use visual assets? That way you would render a set of perhaps 15 or 20 expressions for each character and a set of background "set" graphics, then simply point to the specific one(s) you need at each point of the dialogue.

Grimlar

Would love to say keep the quality as it is, as I think that is an admirable thing to do. However in reality Im here for the story first and the images second. Besides which I play/read on an android tablet anyway so hi-res doesnt really do much for me.

Anthony Docimo

and even we Italians don't constantly move. (no worries)

Anthony Docimo

maybe I'm trying to have my cake and eat it too, but maybe you reduce the number of renders for scenes with background/very-minor characters or if the main characters are just standing around doing no major movements...but keep the number of renders for renders during conversations and important interactions?

RMZ

No need to have a render for every line, but no movement at all would hurt the game. You can also just recycle mouth movement etc for multiple lines. I have faith you'll make the right choice though :)

Devil'sDad

It wouldn't be like 1 image per 100 lines, no worries on that.

Timo P

There isn't need for each line to have new image. Just don't drop the image update completely off. People stay still in RL too for some small periods of time when discussing things (unless you are Italian ;-) ) (no offense intended).


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