Nightly build 02/10/2023
🕑 Added 2023-02-11 00:51:36 +0000 UTCHey all!
A new test build now includes Inverse Kinematics (IK) implementation for every paired animation. This might look like a small update, but let us tell you, there was a ton of work behind the scenes to get this done. We had to redesign some important parts of the prototype and it was a real challenge, but we're confident it will be worth it in the end.
[MEGA] https://mega.nz/file/xoUESa4b#GNyb49vI7spj9POM9b1efqltEZ2YJQA6tE4E49oIRaI
Right now, the IK system only supports the lower body and is designed to work perfectly with "standing" animations where the character has two legs (or paws) touching the surface. Unfortunately, we haven't tackled hand IK yet, but we'll consider make it work later.
We know you're eager to see the results, so we've put together a video that shows off the IK in action. Check it out and let us know what you think! Just a heads up, you won't be able to move or rotate characters in the build just yet, but we're working on adding that in soon.
[Video] https://twitter.com/ProjectHerald/status/1624156027376525320
Cheers, :)
Alexandraus
Comments
Alexandraus
Thank you Shiba! ;)
Shiba Gs
Steady Progress. Looking awesome, keep up the good work!
Alexandraus
Thank you, Wolf! :) Honestly, I would like to speed up development to show you more, but I cannot do it alone. Funding the team is beyond my capabilities. Currently, I am working full-time on my own... and occasionally hiring outside artists.
Finsterwolf
It seems you are making good progress in your project and I am already looking forward to the first phase of the game when everything acts together ;) I'm very excited to see what else you'll conjure up XD