Virtual Motion Capture v0.51r2 (Update 2022/12/11)
🕑 Added 2021-09-30 18:24:03 +0000 UTCHello!
New version is now available.
- No more errors when handling or receiving a non-existent BlendShape.
→No more crashes when using it without knowing it.
- New default shortcut key settings.
→The default shortcut key settings have been changed to Oculus main settings. The avatar no longer freezes before you know it.
- Startup settings (default.json) have been reconfigured to best suit the latest usage.
- Fixed an issue where the resolution was not being applied correctly when loading settings.
- Fixed problem with transparency settings not loading properly
- Added shortcuts (pause tracking, open calibration screen, open photo screen)
- Changed the settings window so that it does not overflow the screen when there are many shortcut keys.
- Cleared received expressions when disabling reception for each expression.
Have fun!
If you have any question, please DM to my twitter. (@sh_akira)
(2022/12/11)
v0.51r2
・Support VIVE Focus3 Eye Tracking / Facial Tracking
Comments
Lyall Jenkins
I love the program, pretty awesome, just one question, is it possible to do a full 360° turn irl and have the avatar do the turn too? as ive noticed the avatar only has a 45° range of movement side to side
RedFoxy Darrest
there is a way to don't send the VRM? I want to use it with TIFA and the VRM is sent by VMC so I see 2 avatars! And If I don't use the TIFA VRM, the VMC can't iteract with the TIFA
Mortygotvr
That is awesome work…
edwin martin
thank you sir.. keep up the good work.. :)
Danny Nesbitt
im trying to use just my vive trackers for hands. i get this error when i try to calibrate "Transform Child our of bounds"
Fleisch
Please make it possible that Experimental expressions also work for ARKit tracking! If this would work it would be amazing!
ZOPY
thanks to you :)
É̷̖͍̥̱͆͗͗͗̐̐̕x̷̡̭͔̗̥̳̳̲̲̦̮̞͚̮͋̊͆̀̋̊i̴̢̨̪͈͔͔̲̯̥͂ę̴̡̛̤͚̤̪̺͊̒̈̇̀̀͊̿̒͆̒͜͝͠ͅͅ
THank you~!!