Leakoo
sh_akira from patreon
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Virtual Motion Capture v0.49r3 (Update 2021/01/21)

🕑 Added 2021-01-18 11:32:43 +0000 UTC

Comments

George

It's as if Motion Capture places an invisible collider around the basic armature of an average height avatar. But it doesn't account for different sized avatars. Is there no way to disable the collider? There is no collider in Unity placed

George

Ok so I am still having major issues with some characters where arms convulse crazy. VMC senses some sort of "armature" nearby the chest or neck for these characters and hands go crazy. This really needs a fix

George

Ok, ok I figured it out. The vive trackers 3.0 actually work great with VMC. But do not enable the trackers in STEAM beforehand. Do not attempt to assign trackers to proper body areas before VMC. Since VMC relies on Steam games to operate both stream tracking and VmC tracking run simultaneously. This cause major confusion and you will find your avatars moving in the wrong direction. Just disable the trackers in Steam first. 👍

sh_akira

If you want to track your head or hands with the tracker, you will need to set them manually in the Tracker Assignment window, because the front and back cannot be determined automatically with the tracker.

George

I just bought some 3.O trackers. But having major issues with calibration on VmC. Avatar walking in reverse a lot. Some weird movements sometimes. Got it to calibrate correctly only twice. Is this something to do with the 3.0? What am I doing wrong ,?

woodstock

Can you please add version with Linear color setting instead of Gamma?

Ayumi

Thank you ♥

É̷̖͍̥̱͆͗͗͗̐̐̕x̷̡̭͔̗̥̳̳̲̲̦̮̞͚̮͋̊͆̀̋̊i̴̢̨̪͈͔͔̲̯̥͂ę̴̡̛̤͚̤̪̺͊̒̈̇̀̀͊̿̒͆̒͜͝͠ͅͅ

thank you~!


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