KIARIKA Career Mode Overhaul v2.5 (TU9.1)
🕑 Added 2025-02-04 16:24:17 +0000 UTCSince 99% of the mod's features have been reworked, here is the complete list of changes/additions.
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Manager Career Changes:
The AI behavior in the transfer market has been improved. Now, it will gradually strengthen the team over the seasons, and it will also sign replacement players when selling others.
Custom calendar designs have been added for each league in the game that previously didn’t have them (handmade by Ari).
The job application system for managers has been improved. Now, if you achieve your objectives with your current club, you’ll most likely receive job offers at the end of the season or the start of the next one (you’ll need to check the job tab, as in FC 25, manager offers don’t come via messages).
The quick simulation system has been enhanced to guarantee a win if your team is significantly stronger than the opponent. You’ll have higher chances of winning against weaker teams.
Player regens have been nerfed (this has been tested, but exceptions may still occur).
The amount of money you receive when advancing to the next season has been reduced to prevent easily accumulating wealth each season.
The revenue from player sales has been reduced to discourage exploiting player over-selling to boost transfer budgets and sign whoever you want from the first season.
Getting sacked will be much easier if your performance is poor. Losing frequently will erode the club board’s trust, and sooner or later, you’ll be dismissed. The board will also monitor your performance more closely, evaluating you every five matches to determine if you’re still fit for the role or should be replaced.
The board’s behavior regarding increasing objectives over the seasons has been adjusted. It will now depend more on your performance, and sometimes, even if you meet your goals, the board won’t drastically raise expectations from one season to the next (e.g., first season: avoid relegation; next season: win the league).
Youth academy prospects will always have at least 1 playstyle and up to 7 playstyles. The higher the quality of the prospect, the greater the chance of having 7 playstyles.
Player transfer values have been adjusted to reflect more realistic and challenging figures.
Player salaries have been adjusted to increase the difficulty of signing high-wage players.
The AI’s behavior when assigning release clauses has been modified. Young players with high potential will almost always have a release clause.
Coach values have been adjusted to make them slightly more expensive.
The minimum number of goalkeepers in a team is now 3, and the minimum squad size is 22 players.
Individual awards such as the Ballon d’Or, Golden Boot, Team of the Week, Coach of the Year, etc., have been modified for better balance and fairness in selections. Both individual stats and team achievements will matter. The top scorer will have the same importance as the top assister, making it more likely to see different winners.
Starting transfer budgets have been drastically reduced when beginning a new career.
The maximum number of coaches you can have has been reduced to 19 to prevent crashes. Additionally, finding coaches with the same playstyle as your team will be common, and discovering 5-star coaches will be easier if you manage top-level clubs. As a balancing measure, you’ll now see a maximum of 10 coaches to choose from each week, making it harder to find the best coaches quickly.
The rate at which players gain or lose OVR has been slowed down. OVR growth will be faster when a player is in good form and slower when in poor form. For veterans, OVR will decrease slowly if they’re in good form and faster when in poor form.
The maximum squad size is now 60 players.
Development plans have been redesigned to better focus on each role and position. Additionally, all development plans now train stamina. They also train penalties and free kicks for all players except goalkeepers.
Revenue from shirt sales, ticket sales, and other sources has been drastically reduced to limit the passive income players can generate.
Youth prospects promoted to the first team will now have contracts ranging from 4 to 5 years.
The minimum age to promote a youth prospect to the first team is now 15 years old.
Players’ potential will vary by 15% depending on their performance throughout the season. This change is generally reflected in the following season.
The minimum OVR for a player to be considered for their first PlayStyle+ has been changed to 75, and the minimum OVR for a second PlayStyle+ is now 80.
For a player to be eligible for 2 PlayStyle+, they must have at least 5 playstyles.
Scouts will now bring a maximum of 10 youth prospects.
The injury probability for tired players has been drastically increased. Squad rotation will be important to avoid constant injuries. This only applies to played matches.
Youth scouts will be significantly more expensive for the first purchase, especially the best ones.
All logos for international and national cups, such as the Euro, World Cup, Scottish Cup, Dutch Cup, etc., have been licensed.
The following teams have been licensed: AC Milan, Inter Milan, Lazio, and Atalanta.
There’s now a 10% chance that the best players in a team will refuse to renew their contracts.
Player Career Changes:
Contract renewal duration changed to 3 years, and transfer contract duration set to 4 years (both were 2 years in the base game).
Further increased the difficulty to move up from one level to another.
Adjusted the career mode objectives as a player to make them more realistic and not ridiculously impossible as in the base game (example: contribute 60 goals in the season) (This does not apply to a road to glory, if you start in a small team it will be the opposite, you will not be able to move easily from a “HamKam FC” to a “Manchester United”).
Adjusted the amount of points required for the coach to choose you in the starting eleven, now it is much more complex because the margin of error you will have is minimal, so there should no longer be that “permanent starting eleven based on training”.
The necessary % to be able to occupy certain types of playstyles has been adjusted, before it asked for 50% to be able to occupy all the playstyles of the same personality, now it only asks for 35%.
Fixed the bug where we start the career mode with 75 OVR and 75 in all stats just by selecting the basic start of the career mode.
Comments
KIA
sorry sir, we dont have the TU9 version just the TU9.1
Oleksii Demydiuk
Hi, can you please tell me what Career Mode Overhaul is compatible with TU9 (not9.1)
KIA
hi sir, if you have the latest version of the game and this version of the mod and that message appears, repair the game and is gonna be fixed
Nicolas Spina
hi friend, it tells me that the mod is from the previous version when I insert it into the mod manager
KIA
ah? before write about something doesnt work, ask if you dont have a problem related to the mod or other
Андрей Уланов
doesn't work
KIA
how we can fix a glitch from the base game? XD, no
KIA
should be but put the correct load order, is in the discord
Jen Michel
I have a question that mod is it compatible with fifer realism mod ?
Nam Hoài
hi, do we plan to fix this glitch in next update?
KIA
as i know sir, is a glitch from the live start points
Ian Hambly-Brooks
Hi, love the mod but playing as Newcastle starting a season at the latest live start points I’m getting sacked 3 games in after only losing two of the games. Set board strictness to lenient and the objectives for season are finish top for and win fa cup. Admittedly the I lost the 4th round fa cup game and the following game to Man City but there are still lots of games left to get top 4 and popularity rating is max but I got sacked? I like all the realism you’ve added but this part seems a little broken. Maybe it’s the live start points that’s throwing up a glitch?
KIA
Hi sir, should be compatible with saved games, but we always recommend start a new one in the case that your old saved game have too much time
Buğra Atmaca
Is it compatible with a current career save or do i need to open a new career save?
KIA
yes sir, all the changes apply for Player Career Mode and Manager Career Mode, also the mod have changes for the player career mode, i already change the description i forgot to put the changes, thanks to remember me indirectly.
Maiky Pérez
Hello, are these changes also reflected in player career mode? For example, improvements in individual prizes, licenses for international and national cups?
Samuel ssk
Genio!
KIA
Hi sir, for all the players
KIA
Should be
KIA
When that happen, just repair the game
Christian Faber
Game is updated and I've downloaded this latest Career Mode Overhaul, but it still says: "Mod was created for a different version.." any fix for this? Or do I need to download another version than the latest?
Juan Sebastian Padilla
Is it compatible with v2 saves?
Dan
About this addition , is only for user team or also for CPU? (The rate at which players gain or lose OVR has been slowed down. OVR growth will be faster when a player is in good form and slower when in poor form. For veterans, OVR will decrease slowly if they’re in good form and faster when in poor form.)
Alex Li
Thanks as always for your amazing work brother 👏