KIARIKA Gameplay Overhaul v1.5
🕑 Added 2024-12-16 22:23:34 +0000 UTCChanges:
The walking and jogging movement has been redesigned again to achieve a better balance between the two. Jogging while dribbling with the ball has also been reworked.
Defensive positioning for full-backs, center-backs, midfielders, and wide midfielders has been improved, ensuring a stronger defensive structure for both the player’s AI and the opposing team’s AI.
Pass speed has been slightly adjusted to make it slower compared to previous versions.
The curvature of all types of passes and shots has been redesigned. Now, crosses into the box will only be effective if you apply the correct power. Additionally, Finesse Shots are now closer to their real purpose—shots that focus on precision over power—so scoring accurate long-range goals should be more likely with specialized players like Son Heung-Min.
AI build-up play during attacks has been reworked. This will be even more noticeable if your team or the opposing team has players with their proper specialized roles. If your team has the roles that match your tactics, you’ll now see a significant tactical difference compared to a team without specialized players.
Required Settings:
Game Mode: Classic (default sliders)
Difficulty Level: Legendary or World Class (Yes, you can set it to Ultimate, but it’s hardcore)
Player-Based Difficulty: On
CPU Sliders: Tactical
Wind Effects: Off
Weather Effects: On
Comments
KIA
should work with the simulation mode sir
Tönnes Thielemann
I would like to play the game a tad bit slower and less arcade-esque. Do you think it would be possible to play with Simulation game mode? Or would that break your balancing?
Christian A.
Sounds good! If I were to be more specific, it looks mostly like the long balls and lobbed through balls aren't adjusted to the reduced movement speed in the gameplay mod at times, since the ball is really far ahead of the player running to receive it.
KIA
Hi sir, thanks for the constructive coment 💙 we can take a look and see if we can make something better with the long and lobbed passes
Christian A.
I feel a lot of improvements with this version compared to last 👍some of my only problems at the moment, is the accuracy of lobbed through balls and long passing, and the game targeting the incorrect player with the pass, and the input delay when trying to execute passes or shots. I think some of it just poorly coded on EA's part, like the targeting issue, but some of the passing with with lobbed through ball and long passing is just so wild at times and goes no where near the player. Even with high rating long pass and the long ball trait. I'm sure there are a lot of restrictions with how bad EA's coding is this year, but I'm really enjoying this mod so far.
vyevd
thank you.
OldViking 1970
Agreed. So damn good. Fouls are a bit lacking but otherwise it's just so much fun.
KIA
thank you for the constructive coment <3
Michael
Looks like you finally hit the sweetspot! it really genuinly feels like a Football manager Tactical view now, i am over the moon over this update, having a blast bringing my Own club from League 2 up to prem , Shots, passes, crosses, saves, defending, tackle timing, not to many goals, realistic passes and shots+saves Legendary 8 min halves...only thing i miss abit is the fouls, would love some more aggresive tackles and cards.. otherwise it feels so damn good! <3 EVERYONE with a love for Tactical view should get this Mod!
OldViking 1970
Really good for tactical view, thank you kindly sir.
Aditya Akbar
Love this, thank you <3