Leakoo
Tych Maps from patreon
Tych Maps patreon

Waterdeep Foundry Module

🕑 Added 2025-06-18 15:33:55 +0000 UTC
Waterdeep Foundry Module

Comments

Tych Maps

That is really the only way at the moment. I'm hoping to build out a more integrated levels-supported module in the future, probably once level support moves into core (which I believe is supposed to happen for foundry v14). For now, my goal is to keep things simple with the modules and not rely too heavily on third party modules

Brayden Le Blanc

Thanks so much for this. About to run WDH Alexandrian and your maps are going to be used heavily, if not exclusively! A general question: any guidance on using the Levels module with your wdh maps? Right now I'm importing each level one at a time and then building the levels from there, not sure if there's a more automated way to handle that.

Ian

currently if you want to run both the Waterdeep city module and WDH modules, you'll need to be on v12. I'm waiting for an update to Monk's Active Tiles to update my WDH module to v13. I just pushed an update to the City module to verify it for v12, so if you were getting some issues before, it should be cleared up now for v12

Ian

I just pushed an update to the module and verified it for v12. You should be able to install it from the dropbox link now

JoJo

Hi! This would be so phenomenal for my game, however I run Foundry V12 and have been traumatized by updating a game to a new version. I'm not sure if this is even possible but is there a way to get this running in V12?

Neil Gillbanks

Should we be running V12 or v13 for this?


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