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Let's Talk Tokens

🕑 Added 2024-01-26 16:08:49 +0000 UTC

Comments

Ian

Appreciate all the comments and feedback! I tried to edit the poll to add a 4th option with a combination or art + top down but apparently I can't edit a poll once it's live, but the info has been very helpful and I agree with many of the points raised. Cheers!

Ryan Rogers

Bingo. Pog tokens are a waste of time to create. You just create them from art. There are literally tools (TokenTool) which can batch create POG tokens from art. If you are creating art only, and not token art, then yes, by all means, save somebody 30 seconds and deliver a pog. But, chances are, they'll need to recreate it anyway to match teir border style they use, which TokenTool allow syou do (it comes with dozens of premade border png's).

Ryan Rogers

This is 100% the answer. 100%. Do this. :-) Trust me. It covers EVERYBODY. First, some background... I mix A and C all the time, but I ALWAYS create C on my own. Providing Pogs (style C) is of little incremental value add over just providing artwork of the creature in question for new monsters (for existing monsters, it's almost always readily available). Then, let people create their own pogs using TokenTool, or other tool. Using TokenTool, *I* control the border to fit my theme. This is important, otherwise bordering from umpteen creators won't match. Net result? I use none of them. In my games, all PC's, NPC's and Monsters have 3 pieces of art: - a square artwork image that shows most if not all of the creature (most of the time this comes from D&D Beyond or Pathfinder art) - a top-down token (from a creator here on Patreon) - a POG token that *I* create from the aforementioned artwork In FVTT, the artwork is used for the large Actor image. The Prototype token uses WILDCARD to pick up the other two, so that I can very quickly toggle between them. Bickety bam. Hasta Lasagna, don't get any on ya. When combat starts, I'll often toggle to the "combat" (top-down) token vs. the "theater" (POG) token, 'cause FVTT makes it so damned easy to do exactly that. This way, if you don't know if an encounter is going to turn into a combat, you start with the "theater" POG token, but if it gets messy, you switch. When I'm populating a dungeon with just mindless critters, they'll get the top-down by default, but I can ALWAYS toggle back. You never know...that Zombie may be a Revenant! This SIGNIFICANTLY avoids accidental (or purposeful) metagaming. Plus, you can even have Begin / End Combat toggle between the two, so you have "pog" style tokens for RP, and top-down for combat. I know not everybody does this, but trust me, once you start, players gush. So, my vote would be option D, 2 deliverables: - SQUARE Portrait Artwork which would be USED to create a POG style token (and also covers NPC image) - a Top-down Token That is 100% best solution that covers ALL needs, including POGS and STANDS! - People can POG-ify the Artwork to fit THEIR POG style - People can BASE-ify the Top-Down Token to fit THEIR BASE style In short, make AS FEW ASSUMPTIONS as possible. :-) If you deliver POGS, you are assuming a border style. This is bad, m'kay. If you deliver STANDS, you are assuming a stand style. This is bad, m'key. However, if you deliver Artwork+ Top-Down Token, it covers literally ALL THE THINGS.

Justin McKenzie

I prefer top down for monsters but I can see what Vas says about other NPCs

Carl Swan

The "top down" tokens are great if you are playing a system in which "token orientation" is an important mechanic. Portrait tokens convey more personality and theme to the players.

danthebard

Exactly this. I use topdown tokens for creatures if possible & bordered tokens for named NPCs, which I just make myself

Funny Owlbear

Also, all of the monster manual and other official books have those type C tokens. Mixing them up with top down tokens would be a bad idea.

Jerad Arteche-Prehn

It seems like if someone wanted the token border or base, it would be super easy to do on their own, but it's way harder to un-token art.

Funny Owlbear

Definitely C, because only this option provides the best "theater of the mind" effect for players. WDH is full of "social encounters" and showing portraits and face expressions helps to tell the story with such a scene. As opposed to just random "citizen" top down figures. Imagine a cassalanters dinner with just top down images.


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