Leakoo
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More Feedback - Original Maps!

🕑 Added 2024-01-09 04:07:37 +0000 UTC

Comments

DuskL

An expanded goblin bazaar for the 2. level of undermountain as described in the DotMM Companion Maps for the faction missions in Dragon Heist e. g. Phaulkonmere, the Ulbrinter Villa...

Paul O'Grady

Oooh yes, this but also following The Alexandrian Remix!

Browncoat Jayson

The maps with Chains of Asmodeus have some locations in the Nine Hells. I wish the maps were better tho. So I second this.

Henry Fitts

I could not agree more! Also- for people who are playing the Dragon Heist Alexandrian Remix, it is referenced that the Zhentarim send agents to the Protector's Enclave to steal the eye Dagult has with him in Neverwinter. Some DMs (like myself) would love to actually play that out as a session if their players are aligned with the Zhents. A map of the Hall of Justice would be necessary for that.

Ryan Rogers

Seconded to this. I think there are NO maps of the Hall of Justice in Neverwinter, including the expansive vaults beneath, which house the real Crown of Neverwinter. It is a fantastic map for a heist adventure, and logical successor to: https://forgottenrealms.fandom.com/wiki/Lost_Crown_of_Neverwinter While there are maps of a restored Castle Never, they are not complete and do not cover every level and interior space. Morvold Press did a fantastic map, but it only covers the ground level and first level, and not the dungeon or multiple spire levels. There's a lot that could be added. Also, no version of Castle Never would be complete without a RUINED version, pre 1487 DR. In my game, it still hasn't been "cleaned out" and as such Lord Protector Neverember is still using the Hall of Justice for governance. By having all three of these maps: Hall of Justice, Ruins of Castle Never, and Castle Never (Restored), you would provide something that just can't easily be done today: a campaign arc which sees: - the party clears out Castle Never - eventually, they learn just how much of a scumbag Dagult Neverember is (likely due to the events of Waterdeep: Dragon Heist) - the party seeks out and finds the lost heir of Alagondar - they STEAL the Crown of Neverwinter which he has hidden away beneath the Hall of Justice, having to break into literally the most secure area in Neverwinter. This is needed to prove the legitimacy of the heir. - they end up seeing Dagust usurped, and the return of the king (or queen) to the restored Castle Never to start a new era for Neverwinter It's a bit of a common trope to be sure, but right now, the maps just don't exist for running that arc. And, that arc fits perfectly for Waterdeep: Dragon Heist...

Tj Schrage

I think maps of the heavens and hells would be really cool. Not a ton out there that I can find!

Henry Fitts

Castle Never from Neverwinter would be awesome. And/or Dagults HQ at the Protectors Enclave

AN7

Underdark/Drow urban scenes. I love your city work, and running a game that is based out of a Drow city I am finding that there are very few maps depicting buildings and streets in their rather unique style. Have a whole list of scenes I would be so happy to use.

Quentin Roupin

If you want to move on from Waterdeep, an entire "Baldur's Gate: Descent into Avernus" would be awesome, I find that resources for this scenario are quite rare (if not non-existent) on the web.

Randon Mellor

I was actually just looking for more sewer line maps for waterdeep. My party was trying to chase down some wererats through the sewers, and I would love to have a slightly larger map for them to chase people through and maybe a larger clearing for an actual fight


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