Businesses & Hobbies Pack Notes
🕑 Added 2025-03-07 03:57:28 +0000 UTC
I just installed the Businesses & Hobbies pack, and first of all, nothing blew up. I have not tested all the functionality of all of my mods yet, but no exceptions so far.
Second of all, I was looking over the options for setting up a home business and holy smokes! This seems really flexible. I haven't looked at the tuning for this yet, but it looks like most of the club activities are also available as business activities.
I'm going to have to try the pack for awhile to see what I can do with this, but there should be some ways that several of my mods could integrate with it.
Let me know what you think! Thanks as always for your feedback and support!
Comments
Simsonian Library
Oh, I know! lol. I have the canning factory working now, but am having trouble figuring out a good way to direct what they make. I was thinking of utilizing the favorites mechanism, but haven't quite made that work yet. Aside from that, I did create some different activities to get them to make different types of stuff, like 'make dairy', 'make bread', etc. It doesn't seem to want to work with ingredients, but I have getting the business owner to pay for them working. I'm going to try a bit more trying to get either recipe-selection OR 'require ingredients' to work with employee interactions, but if I can't, I'll release what I have working above. For mining, I'm going to focus on getting them to mine first, then have them put the ores and crystals into the new Home Smelter (it has an inventory). Working on all of those things right now. :)
Jiggs
Making your mining station and canning factory be usable by employees would be huge
PhoenixWytch
A genealogy centre where Sims can come to research their family.