Leakoo
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Upcoming Projects in Progress

🕑 Added 2023-09-04 04:34:05 +0000 UTC

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Simsonian Library

Also, since I wrote the above post, I've been looking more into how the Paranormal Pack would fit in. I can see a lot of possibilities, including getting haunted by ancestors, etc.

Simsonian Library

I have something like 'memorabilia' added, where you can find things like old letters that give you clues, but hadn't considered heirlooms. I like that idea, especially heirloom recipes, but have to figure out the best way of implementing that in-game. For example, 'heirloom seeds' would be super cool, but there isn't any reasonable way that I can think of to track individual instances of plant seeds across owners, and then propagate that to their own seeds. At least not in a way that would plug into the current game logic (but who knows...sometimes I come up with things).

Simsonian Library

These are some great ideas! I've been pondering the best way of handling an ancestral sentiment system of some sort, including some type of old feud. I've been trying to imagine the best way of handling 'regional sentiments'. So far, the only ones I've implemented are giving those with Brindleton and Sulani ancestors a slight predilection for fishing.

Naturalitarian

The family history mod is right up my alley!! Both of these are such fantastic ideas I am so excited for them. Regarding the family history mod, and what to do about the extended family connections, will it be possible to have family dynamics with them ? Now I am going to share some ideas, just for your consideration to take or leave as you like. No pressure whatsoever. What have you done is already above and beyond anything I could have dreamt of and I am so excited and grateful. Ideas: Could the traits work with something like a compatibility system so some sims with certain region and family traits will not get along with each other because of old, long-standing feuds? Maybe some sims from certain regions could have old family feuds as a part of their lore and this could make forming relationships with sims from that area harder. Another idea is the idea of family heirlooms. Could we designate items as heirlooms and then we can name them to keep track of them and they could increase in value over time? Items such as the ones that are associated with the family genealogy discovery would be good but it would be awesome to be able to designate other items as heirlooms such as art made by a family member or wearable and displayable modded jewellery from Piedpiper. Being able to pass down family recipes through an interaction that teaches the sim and unlockable recipe without them having to taste it first would be awesome. Then when they pass on the recipe it could give a sentiment called sharing/learning family recipes. Heir and Spare traits with the ability to choose a distant relative as an heir allowing them to receive and claim the heirlooms- could be a possible integration with Dale heir and spare traits mod. A family business buff they receive if they get a job in a career that they have an ancestor had. Long lost relative scenario where there is a chance a distant relative could call to stay over as you get closer to find them via the genealogy skill. Could the family inheritance dead relative call be more likely to be triggered based on the genealogy and then you could find out who died maybe? Inheritance event where you can read the will of a distant relative or relative and pass the heirloom to the heir and then get some money if the funeral and will reading goes well. TLDR: As you can see, I got a bit carried away because I am such a huge fan of your work. Feel free to ignore all of this or use what you like. Thank you for sharing your creativity with us.


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