Leakoo
SimsonianLibrary from patreon
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Status Updates!

🕑 Added 2022-10-27 13:56:20 +0000 UTC
Status Updates!
Status Updates!

Comments

Simsonian Library

Thanks for reminding me about the bulk perfumes! That was initially the reason I did the perfumery mod in the first place (someone on MTS suggested that the Canning Factory make them). To avoid having one mod rely on the other mod, what I've been thinking about doing is adding the Canning Factory recipes for perfume to the Perfumery mod, then using the script in the Perfumery mod to inject them into the Canning Factory, if it's currently installed. That way I can reuse the existing bottle models from the Perfumery mod, and both mods will work independently if someone only has one installed. I'll try to get back to that work this month. Other than the XML coding, it's mostly a matter of cloning a bunch of little box models, and doing labels for them. The injector script is fairly simple. I agree about the prices on the higher end perfumes! I used basically the same formula for all the recipes, something like 6 x cost of a flower + 50% (for the 'value addedness' of processing the perfume). But some of the flowers are crazy expensive. I'll take another look at that, and maybe scale down the markup on the higher-end ones. And +1 on 'Apothecary'. :) Thanks for the feedback.

Heidi

Is there a chance of adding your perfumes to the apothecary mod? I like making the perfumes- great use for the large amount of flowers I end up with. Being able to make 6 at a time would be awesome. I would love to use 36 flowers up in one fell swoop. Selling price for the upper skill potions should be lowered though, it is way too easy to make insane amounts of simoleons quickly. Btw, I really like Apothecary as part of the mod name.

macha77e

I really like the mining idea, always interested in new ways to add to gameplay.


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