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Trained Archer

🕑 Added 2021-10-03 16:02:31 +0000 UTC
Trained Archer

Comments

Well I think I have good news. I think that I've made it compatible and also I made that you don't need to put the wildcard to make it work with Beneos tokens :)

You can disable the automatic animations from the module settings and put the wildcard so the wildcard works.

Urikslargda [Aubrey McAuley]

Thanks so much for the quick fix! I noticed one other issue regarding module compatibility. The new token code is really cool (I love how the tokens animate run/walk when you drag them, although I haven't figured out how to trigger the other animations yet). The issue I have is that one of the popular methods to swap animations is to use the Token HUD Wildcard module (https://foundryvtt.com/packages/token-hud-wildcard). This gives a preview of the other webm files in the current token directory and lets you pick which animation you want. This is broken for the new tokens (It worked fine on the previous non-scripted tokens). If there's any way to restore compatibility with this module, it would be greatly appreciated.


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