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Curse of The X-Box Games Showcase

🕑 Added 2023-06-21 21:57:51 +0000 UTC
Curse of The X-Box Games Showcase

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CrowsTakingOff

Something you might want to know about Elden Ring is that there are parts of it that will seem bad and repetitive unless you take the time to immerse yourself in the lore. For example there are a lot of reused bosses and the impression I got playing it the first time is that this trend was an inevitable consequence of trying to make a bigger game. And maybe that is the reason for the repetition, ultimately. But whether the depth of the lore or scope of the game was the priority for FromSoft, the repetition and big-game problems are significantly attenuated and even enjoyable if you approach them in a different way (than would be appropriate in pretty much any other game) and use each repeat encounter to try to find something new. A lot can be learned just from the visuals, though the item descriptions are still important. I would say that Elden Ring is harder to enjoy, in general, without becoming a lore enthusiast. The lore is more essential to the best experience of the game (maybe even in the intended experience) than in previous FromSoft games. Hard to say because I haven't played as many games as I'd like, but I would bet money on this being the most confusing video game ever made. So it's a long, long-term investment, which isn't going to be for everyone. It seems like it's intended to be played over a timespan of years—kind of similar to the Elder Scrolls games, arguably. To clarify though, it's understanding the game that takes so much time, not beating the game itself (though it is a long game regardless).


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