UNREAL ENGINE Mini HORROR TEMPLATE
🕑 Added 2025-01-06 10:14:55 +0000 UTCInventory
Interactions
movement
modular ladders
weapons
Download Project 5.1: https://drive.google.com/file/d/19sUegDGNtTfzWjH4KMZrjtY7vXDKeFSV/view
Download Project 5.4:
https://drive.google.com/file/d/1YG41JJV_wOyVxr6KdohBl_ZetqLkZVEq/view?usp=sharing
**When migrating to 5.5, there is a problem with losing links related to inventory, so it is better to migrate manually by creating an inventory component and an item object.**
Comments
erick
I can have any animation package that exists, the problem is that I don't have the knowledge that you have... you are an expert in this, I am a novice.
BPGAME
thanks, regarding the animation, free animations are used here, but you can take any mocap animation pack and replace them for higher quality.
erick
IT IS A PERFECT PROJECT .. YOU JUST NEED TO FIX THE ANIMATIONS. THE ANIMATIONS ARE TERRIBLE BUT IF YOU FIX THE ANIMATIONS OR CHANGE THEM FOR MUCH BETTER ONES. BUT CONGRATULATIONS, GOOD PRODUCT
BPGAME
Unlikely, since free assets from the marketplace, mixamo and others are used, they are free and therefore I cannot sell such a template on Fab. And if I remove all this, the setup will become extremely difficult.
William Beatty
Will you release the full horror template on the fab marketplace?
BPGAME
this will be used for aiming. you can remove this in character
William Beatty
Can the right click button to zoom in can it be remove for the full horror template?
BPGAME
Yes, I think it will include even more functionality, but it will take time
William Beatty
Can you add flashlight and a knife and a gray tape and a Pick up & Interaction System and a driving System to a full horror template?
forza
This is exciting. The spatial inventory system will definitely have some interesting additions.
BPGAME
- soon the 2nd version with spatial inventory will be released. - After the transition to 5.5 and only then I will be able to continue expanding this system
William Beatty
Do you have plan to release a full horror template?
BPGAME
It depends on the type of door, of course. Making it open in one direction is easy, but it won't reduce the number of animations required. Regarding doors opening based on movement, I’ve considered adding something like that. For instance, if the character is running and collides with a door (assuming it’s unlocked), an animation could play where the door is forcefully pushed open. Doors in games are actually quite complex, and there’s a lot you can do with them. I also plan to implement door lockpicking with different methods in the future.
Jonathan Mette
Uma opção adicional dessa comentada acima embora seja menos realista é interessante de se ter também, mas eu sugeriria que houvesse a opção de além de abrir a porta com 'botão' fosse possivel abrir mediante colisão quando o personagem fosse em direção a ela e encostasse, e se não for pedir muito o movimento da maçaneta a maioria ao menos na minha região é em formato de 'alavanca' e não giratória para abrir.
Andrea Scazzieri
it's so good, one thing i suggest you to add on the door is if you want it to always open forward like in most horror games, that should be pretty simple to implement, and you should just mirror the forward opening and back closing animations