Leakoo
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Animation Textures project files.

🕑 Added 2020-10-12 18:07:20 +0000 UTC

Comments

Max Hoek

I had issues with rendering out the correct colors in Blender 4.2. There you need to set in Render Properties -> Color Management -> View Transform -> Standard or RAW (was AgX for me). Then it works perfectly!

Dafar

Hi, I know it has been a long time, but I'm trying to use this code in blender 4.1 and Unreal 5.4. With the help of ChatGPT it works now on Blender 4.1. In unreal, I have two problems. A small issue with the corner vertexes (curtain) and some shading problems with the normal texture (darkening). Here I'm sharing the link with pictures and the new .py file. https://drive.google.com/drive/folders/1qvkQ0MY-uN7z5X37Cgd7WaQpmyTFukIe?usp=sharing I appreciate the help if possible!

Genickzwirbler

Im using a character mesh which is uses an armature. This will lead to complications once there is bovemovent/rotations . Is there a way to ignore the bone movement while baking the VAT?

Martin

hi again Nik, this is likely something to do with your export format and whether or not it supports secondary UVs, I'd probably just try exporting to different formats and see which one works, exporting to Godot can be quite inconsistent at times!

So I am getting closer to reproducing you results, but unfortunately when I run it the second UV channel of the mesh does not get exported. This should hold the vertex order. Without it the shader does not work! :( Any idea what to do here?


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