Leakoo
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List of neat artifacts-- see description!

🕑 Added 2020-03-14 20:50:45 +0000 UTC
List of neat artifacts-- see description!

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I would absolutely love to do a Shell game, I spend a lot of time thinking about it. It'd be heavy on equipment and inventory management, picking just the right combination of gear for your expedition. Lizards respond psychologically to ancient machines-- lots of psychoactive artifacts are just... a little doohickey that works *right* or *wrong* in such a way to produce a specific feeling. Like calming fields are the equivalent of a desk toy, a pointless toy that works perfectly in a simple, clean way that makes lizards around them feel satisfied and calm. More powerful and specific ones are embedded in ancient structures as sensors, or to direct and control lizard behavior. The *most* powerful are generally the ones that are supposed to be embedded in custodian suits.

Ever since the "metroidvania" image I've been thinking how cool a game set in The Shell would be. Never go delving without a personal fuse! Psychoactive artifacts look to be pretty frequent, especially the calming ones. I guess Management Engines must manufacture them often to keep custodians in the proper mindset?


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