Stationmaster 2 0.9.8: Quality of Life, Bugfixes, and Balance Now Available for Citizens
🕑 Added 2025-01-16 12:32:53 +0000 UTCThis update addresses most of bug reports and feedback from the last one (particularly around the rules assistant, balance, and slave list). It's save-compatible, but the early game has been re-balanced quite a bit.
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Changelog
Quality of life
Painkillers no longer reduce obedience over time.
Breast size is now visible in the station view.
Made the slave list easier to read.
The slave list now shows devoted, mindbroken, or insane.
Tweaked the thresholds for the same being applied.
Space now unpauses the game if it's already paused.
Repeating a keyboard shortcut for a menu now closes the menu.
Autosave slots now restricted to 5, and will purge old autosaves.
Improved framerates slightly with lots of people on screen.
Low-priority events now get bumped off to make room for others rather than stacking endlessly.
Slave list checkboxes are no longer bizarrely ugly.
Added obedience and fear training effects to tooltips.
Added user counts to tooltips.
Made descriptions for assignments consistent across game.
Ship construction is a bit quieter.
Buttons on the markets no longer bounce around.
Balance
Buffed training structures.
Slave value now depends much more heavily on stats, making training more worthwhile.
Brothel income is now more weighted on the same.
All money sources have been reworked to balance progression.
Taking stars now destroys their shipyards.
Reworked supply in general.
Late game story events now come later.
Off-station factories are smaller and more expensive.
Pharmaceutical fabricator now costs 2 million credits.
Deck sections now cost at least 1 million credits each.
Shipyards and supply are much more balanced now.
Buffed dairy significantly.
Tutorial now recommends that you build a brothel instead of an arcade.
Bug Fixes
Fixed several bugs in the rules assistant "radio buttons," which fixed a bunch of issues with the new filters.
Fixed a bug that caused the RA assignment lists to get clogged with duplicates.
Fixed a bug that could cause buildings to get "stuck" until a reload if their user left the station.
"Inspect new" on the slave list no longer includes tourists, citizens, and the player character.
Fixed a bug that caused some slave tags to be lost on save/load.
Fixed a bug that caused system upgrade panel to fail to load under certain circumstances.
Fixed a possible cause of the combat hang glitch.
Planet population no longer reaches absurd extremes when certain system upgrades are enabled.
You can now click on slaves in the spa.
Counts on slave list now properly update when a filter is changed.
Virginity is now properly lost in the brothel, for a small extra payout.
Fixed a bug that caused flickering people above the Ministry of Freedom and palace stairs.
Factory system upgrades are now correctly described.
Slaves with both the "Virgin" and "Devoted" tag now correctly show both.
Slave list filter text boxes now clear on reload.
The cutscene for conquering a quarter of Ivy's territory while not at war with Christine now executes correctly.
Removed unused "Universal Healthcare" upgrade from systems.
Tweaked dialog choice for Sister Mind event to make it clearer what you're saying.
Male citizens no longer have missing bodies.
Fixed string for "Remov" in rules assistant.
Slight improvement to face randomizer (There are much bigger issues, but it's getting replaced soon anyway).
Ships no longer appear sideways when the shipyard is rotated.
Fixed another bug in the "Shattered" event that caused strange character engine glitches.
The min/max sex skill fields on the rules assistant now work properly.
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Isangrad
As I feared, this update stripped away much of the players creative freedoms. It is nice to be able to put any building anywhere, but the layouts of most of the decks being predetermined as they are is going to feel stifling to many of use very soon (I hated the whole thing since the first pics were posted). Also, the buildings beeing changed as they have been is a bit of a mixed bag. I do hope the more bondage oriented building designs get into the game for those that enjoy that motif. The artwork is good although I would prefer the freedom to decide where it goes and what it displays. Most of the messaging is counter to what I feel is ideal and I may not be alone. Alot of work ( all be it unnecessary) was put into this and it does show in the quality of some of the design work. The pleasure deck is exempt frome the previous statement however. Not friendly to customers or slaves.