Stationmaster 2 0.2: Slightly Less Fire
🕑 Added 2022-03-21 22:00:36 +0000 UTCI really appreciate the quality and quantity of bug reports. There are some I definitely should have spotted, but you know what they say. If you're not embarassed by the first version of your product, you released it too late. Here's a less-alpha 0.2 version (for everone who has access to 0.1, because it doesn't feel right to hold back bugfixes). Unless something show-stopping happens, the next update will be feature-oriented, and I'll post a poll for that in a couple days.
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New features:
- There is now clear floor indicator on the wall of the station.
Bugfixes:
- The economy now works. I would like to chalk this one up to coding drunk, but the reality is a little bit more depressing.
- The camera no longer freezes when time is paused.
- Bulldozing furniture now properly refunds the money.
- The first slave you purchase is now obedient, which fixes an interment bug in the tutorial.
- There are now fewer tourists and citizens at the start of the game.
- Fixed a bug that caused the economic report to show incorrect values for tourist accommodations.
- Fixed a few graphical issues with pathing.
- Artifacts now persist when you save and load a game.
- You can now place artifacts.
- Bulldozing now works on floors other than the first.
- Tourists can no longer use arcade stations with no one stationed inside of them.
- Slaves can no longer leave their assignments mid-coitus.
- Hair now shows correctly on the station view.
- Fixed a bug that could cause the economic engine to crash.
- Fixed a few incorrect references to old factions in events.
- Fixed a bug that caused hair to disappear with certain camera angles.
- Fixed a bug in the "Available Assignments" section of the economic report.
- Fixed a bug that caused NPC AI to crash if you bulldozed a structure they were using.
- Reputation and influence can now be gained properly.
- Improved the default angle for the event camera.
- Fixed a bug that caused furniture to move the Level 1 when the game was loaded.
- Artifacts can now be placed.
- Fixed a bug that caused the economic report to show test data when no income had yet been gained.
- Game speed now properly changes the speed of the galaxy map.
- Fixed a bug that caused slaves to stop showing in the station view after the game was saved/loaded.
- Added speed controls to the galaxy map.
- Fixed a bug that caused the floor indicator in the UI to show the wrong number if the game was saved and loaded on a floor other than 1.
- Fixed several bugs in fleet movement.
Comments
StationmasterDev
You should be able to trigger them from the inspection screen buttons. They might not be working in events yet though.
w0rks
Hello, I think I have a bug in the game, there are no sex animations :L what am i doing wrong ?
StationmasterDev
Interesting. I'll take a look at that (I don't own a Mac, so you'll have to be my guinea pig). In the mean time, I've heard the windows versions of unity games tend to work well with Wine.
Slimebeard
Has anyone gotten the Mac version to work? For me many of the screens (galaxy view, auctions, etc.) aren't opening at all, and the console output shows a lot of warnings about a missing /Contents/Frameworks/MonoEmbedRuntime/osx/libSQLite.Interop.dll inside the package. (and indeed there seems to be no such library inside Contents/Frameworks)