Leakoo
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Progress Update: Inspection Screen

🕑 Added 2021-08-14 21:02:59 +0000 UTC
Progress Update: Inspection Screen

Comments

StationmasterDev

I'm actually ditching the off-screen jobs completely for now because of the number of fully-simulated people on the station. Maybe at some point the visible station will become just the "city center" of a larger population living in the outer towers, but that's not going to be in 0.1.

Tyrgalon

Btw in SM1 at least incubator slaves and I think also newly aquired slaves could not be sent directly to a "off screen" job ,or what you want to call the ones assigned to the stations on the lower levels and the fuckdolls, without talking to them a second time. Could this possibly be changed since you usually already make that decision the first time you get a look at a slaves stats?

StationmasterDev

Good catch, but not quite. It's a proxy for "Idle" that doesn't have a UI string yet. I'm making it so that you don't immediately have to give slaves assignments when you get them. There will be an "Idle" assignment that they will automatically get dumped into, and you'll be able to do the introduction at your leisure. This is mostly so that vat-grown slaves don't have to sit in your notification queue forever, and should let you gather a pool before going through the whole assignment / introduction process.

StationmasterDev

Thanks! I like the idea, but probably won't add it to 0.1. The story-driven event arcs are pretty set-in-stone for each character archetype, mostly because they're already a ton of writing (I'm currently sitting at about 1.5 novels' worth just for the ten or so backgrounds I'm starting with, and I haven't really started with the faction leaders yet).

MC

Also I notice a "sleep" assignment option there... is this just for testing or is it a hint at some sort of a "cryostatis" pod assignment?

MC

Really like the stat petagon on the lower left. Very quick easy-use visual for Tier 1 stats. Related question : Is there any intention in your mind currently to develop out the impacts /functions "Tier 2/3" stats a little further than in station master 1? For example: lets say a character gets geneerated with innate superego resistances to a kink or lesbian interactions - would performing such actions or limiting them to that type of action via the assignment system break down obedience, increase their insanity, etc.? That would open the door for a room/machine/events to "reprogram" the slaves over time to remove mental barriers (or add some) sort of like what I think you were talking about with the story driven interaction arcs.

StationmasterDev

Eventually, but not in 0.1.

Nope.

Are Male slaves going to be in this one by the way?


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